Bowser up throw hurtbox and hitbox visualization | ||||
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OverviewEdit
Throws the opponent slightly upward, withdraws into his shell, and then spins rapidly in order to repeatedly stab them with his shell's spikes. He hops up on the final hit to launch the opponent upwards. Can combo into neutral, forward, or up aerial until mid to high percent depending on the character. Furthermore, the latter becomes a solid KO mix up at high percentages.
Throw and Hitbox DataEdit
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 2.0% | Forward | 25 | 180 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
TimingEdit
Invincibility | 1-57 |
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Limbs intangible | 16-49 |
Hitboxes | 21-24, 25-28, 29-32, 33-36, 37-40, 41-44, 45-48, 49-51, 57-58 |
Throw release | 57 |
Interruptible | 75 |
Animation length | 99 |
Throw | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Body | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Limbs |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Invincible |
Intangible |
Throw point |
Interruptible |
TriviaEdit
- Despite Bowser attacking with his shell, the final hitbox is considered a hand-type attack.
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