Super Smash Bros. Ultimate

Pyra (SSBU)/Forward tilt

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Hitbox visualization showing Pyra's forward tilt.

Overview

Hitboxes

The ID 4 hitbox does not have a shieldstun multiplier assigned by the scripts, but due to a glitch, the other hitboxes' multiplier applies to it regardless.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
Early hit
0 0 0 11.5% 0   Forward 52 78 0   3.0 haver -1.5 4.0 0.0 1.25× 1.0× 0%               Fire   All All             1.5×
1 0 0 11.5% 0   Forward 52 78 0   3.0 haver -1.5 8.0 0.0 1.25× 1.0× 0%               Fire   All All             1.5×
2 0 0 11.5% 0   Forward 52 78 0   2.5 haver -1.5 12.0 0.0 1.25× 1.0× 0%               Fire   All All             1.5×
3 0 0 11.5% 0   Forward 52 78 0   2.0 haver -1.5 16.0 0.0 1.25× 1.0× 0%               Fire   All All             1.5×
4 0 0 11.5% 0   Forward 52 78 0   3.0 top 0.0 10.0 6.0 1.25× 1.0× 0%               Fire   All All            
Late hit
0 0 0 11.5% 0   Forward 52 78 0   3.5 haver 2.0 6.0 0.0 1.25× 1.0× 0%               Fire   All All             1.5×
1 0 0 11.5% 0   Forward 52 78 0   3.5 haver 2.0 10.0 0.0 1.25× 1.0× 0%               Fire   All All             1.5×
2 0 0 11.5% 0   Forward 52 78 0   3.0 haver 2.0 13.0 0.0 1.25× 1.0× 0%               Fire   All All             1.5×
3 0 0 11.5% 0   Forward 52 78 0   2.5 haver 2.0 17.0 0.0 1.25× 1.0× 0%               Fire   All All             1.5×
4 0 0 11.5% 0   Forward 52 78 0   3.0 top 0.0 5.0 6.0 1.25× 1.0× 0%               Fire   All All            

Timing

Early hit 12
Late hit 13
Interruptible 38
Animation length 68
                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible