Super Smash Bros. Ultimate

Pyra (SSBU)/Neutral attack/Hit 2

Hitbox visualization showing Pyra's second jab.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Early hit
0 0 0 2.0% 0   Forward 20 15 0   3.0 top 0.0 8.0 7.0 1.2× 1.0× 0%               Slash   All All             +8 frames
1 0 0 2.0% 0   Forward 20 15 0   3.0 top 0.0 8.0 9.0 1.2× 1.0× 0%               Slash   All All             +8 frames
2 0 0 2.0% 0   Forward 10 15 0   4.0 top 0.0 8.0 11.0 1.2× 1.0× 0%               Slash   All All             +12 frames
Late hit
0 0 0 2.0% 0   Forward 20 15 0   3.0 top 0.0 8.0 7.0 1.2× 1.0× 0%               Slash   All All             +8 frames
1 0 0 2.0% 0   Forward 20 15 0   3.0 top 0.0 8.0 9.0 1.2× 1.0× 0%               Slash   All All             +8 frames
2 0 0 2.0% 0   Forward 10 15 0   4.0 top 0.0 8.0 13.5 1.2× 1.0× 0%               Slash   All All             +12 frames

Timing

The third jab and rapid jab have different continuability windows, with the latter being shorter and taking priority. The move transitions into the rapid jab if, since the start of the first jab and before the end of the rapid jab window, the attack button has been pressed and released at least 3 times. Otherwise, it transitions into the third jab.

Hitboxes (early, late) 5, 6
Continuability Rapid jab 13
Jab 3 14-30
Interruptible 32
Animation length 57
Hitboxes                                                                                                                   
Rapid jab                                                                                                                   
Jab 3                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Continuable
  
Earliest continuable point
 
Interruptible