Super Smash Bros. Ultimate

Duck Hunt (SSBU)/Floor attack (trip)

< Duck Hunt (SSBU)
Revision as of 17:40, July 31, 2022 by DrakRoar (talk | contribs) (→‎Hitboxes)
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Hitbox visualization showing Duck Hunt's getup attack when tripped.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 5.0% 8.0   Standard 60 50 0   4.5 top 0.0 4.5 -11.5 to -4.0 1.0× 1.0× 0%               Slash   All All            
Hit 2
0 0 0 5.0% 8.0   Standard 60 50 0   4.5 top 0.0 4.5 11.5 to 4.0 1.0× 1.0× 0%               Slash   All All            

TimingEdit

Intangibility 1-7
Hit 1 18-19
Hit 2 30-31
Interruptible 50
Animation length 56
                                                                                                               
                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible