Super Smash Bros. Ultimate

Jigglypuff (SSBU)/Up special

< Jigglypuff (SSBU)
Revision as of 16:22, June 13, 2022 by DrakRoar (talk | contribs) (→‎Hitboxes: Hit 1 and 2 have identical data)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Sing.
Hitbox visualization showing Jigglypuff's up special, Sing.


Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-2
0 0 0 0.0% 0   Standard 0 40 0   9.0 bust 0.0 0.0 0.0 1.0× 1.0× 0%               None   All All            
1 0 0 0.0% 0   Standard 0 30 0   14.0 bust 0.0 0.0 0.0 1.0× 1.0× 0%               None   All All            
Hit 3
0 0 0 0.0% 0   Standard 0 40 0   16.0 bust 0.0 0.0 0.0 1.0× 1.0× 0%               None   All All            
1 0 0 0.0% 0   Standard 0 30 0   16.0 bust 0.0 0.0 0.0 1.0× 1.0× 0%               None   All All            

TimingEdit

Jigglypuff can grab ledges during any portion of the move as long as it is not moving upward.

Hit 1 27-36
Hit 2 61-70
Hit 3 100-115
Interruptible 150
Animation length 153
                                                                                                                                                                                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible

ParametersEdit

Air acceleration 0.04
Air speed 0.3