Super Smash Bros. 4

Ganondorf (SSB4)/Down special/Default

< Ganondorf (SSB4)‎ | Down special
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This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Wizard's Foot.
Hitbox visualization showing Ganondorf's grounded Wizard's Foot.
Hitbox visualization showing Ganondorf's aerial Wizard's Foot.
Hitbox visualization showing Ganondorf's aerial Wizard's Foot's landing.

OverviewEdit

Ganondorf uses Wizard's Foot, in which he performs a flying kick covered in dark magic, dealing good damage and knockback and can KO at high percents at the ledge. When used in the air, Ganondorf flies diagonally downward, and can meteor smash on its start-up and launches opponents vertically on the later hitboxes. It also deals relatively high shield damage (which was increased even further in update 1.1.0) and can nearly shatter them, making it dangerous to shield against, and creates a small shockwave on landing, dealing low damage and knockback.

However, it does have its flaws. The grounded version has high cooldown, the aerial version has a lot of landing lag, and both versions slow down upon hitting anything. It also has later hitboxes that deal less damage, and until update 1.1.5, which increased the damage of grounded Wizard's Foot, it was generally an unreliable KOing option, as the low damage made it incapable of KOing until very high percents unless used near the ledge. Its previously low damage also made it less safe on shield and also made it out-prioritized by weaker attacks such as Mega Man's jab.

Update HistoryEdit

  1.1.5

  •   Grounded Wizard's Foot deals 2% more damage (12%/12%/10% → 14%/14%/12%), making it stronger, safer to hit, and allows it out-prioritize weaker attacks. Its hitboxes were also widened, giving it more range (-1/-3/4 → 0/-3/6).

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Ground
0 0 14% 4   60 70 0 4.5 9 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 14% 4   60 70 0 3.8 8 -3.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 12% 4   60 70 0 3.5 9 6.0 0.0 0.0 1.0x 1.0x 0%               Kick  
Aerial (clean)
0 0 15% 10   50 100 0 5.8 4 12.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 15% 10   50 100 0 6.8 4 6.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 15% 10   50 100 0 4.8 4 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
Aerial (late)
0 0 14% 10   50 100 0 5.8 4 12.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 14% 10   50 80 0 6.8 4 6.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 14% 10   50 80 0 4.8 4 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
Landing
0 0 8% 0   80 35 0 4.5 0 0.0 3.2 9.5 1.0x 1.0x 0%               Kick  
1 0 8% 0   80 35 0 4.8 0 0.0 3.2 -9.5 1.0x 1.0x 0%               Kick  
2 0 8% 0   80 35 0 4.8 0 0.0 3.2 0.0 1.0x 1.0x 0%               Kick  

TimingEdit

GroundedEdit

Hitboxes 16-35
Interruptible (ground, off ledge) 77, 69
Animation length (ground, off ledge) 89, 68
Ground                                                                                                                                                                                   
Off ledge                                                                                                                                         

AerialEdit

Clean hit 16-18
Late hit 19-29
Interruptible 58
Animation length 57
                                                                                                                 

LandingEdit

Hitboxes 2-3
Interruptible 45
Animation length 44
                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible