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Donkey Kong (SSBU)/Neutral attack/Hit 1

< Donkey Kong (SSBU)‎ | Neutral attack
Revision as of 20:53, April 12, 2022 by PorpleBot (talk | contribs) (Text replacement - "== ([^=])" to "== $1")
Hitbox visualization showing Donkey Kong's jab 1.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 4.0% 0   Forward 25 35 0   6.0 top 0.0 11.5 5.0 1.5× 1.0× 0%               Punch   All All            
1 0 0 4.0% 0   Forward 20 30 0   4.5 top 0.0 10.5 11.0 1.5× 1.0× 0%               Punch   All All            
2 0 0 4.0% 0   Forward 20 20 0   4.5 handl 0.0 2.0 0.0 1.5× 1.0× 0%               Punch   Fighter only All            
3 0 0 4.0% 0   Forward 20 20 0   4.5 handl 0.0 2.0 0.0 1.5× 1.0× 0%               Punch   All All            

Timing

Hitbox 5-6
Continuability window 8-28
Interruptible 25
Animation length 34
                                                                   
                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible