Super Smash Bros. Ultimate

Mii Swordfighter (SSBU)/Neutral attack/Hit 1

Hitbox visualization showing Mii Swordfighter's first jab.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 3.0% 0   Forward 27 25 0   1.8 top 0.0 5.5 7.8 to 8.8 1.5× 1.0× 0%               Slash   All All            
1 0 0 3.0% 0   Forward 25 15 0   1.8 top 0.0 5.5 7.8 to 17.0 1.5× 1.0× 0%               Slash   Fighter Only All            
2 0 0 3.0% 0   Forward 25 15 0   1.8 top 0.0 5.5 7.8 to 17.0 1.5× 1.0× 0%               Slash   All All            

Timing

Hitboxes 6-7
Earliest continuable 9
Interruptible 20
Animation length 38
                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible