Super Smash Bros. Ultimate

Sonic (SSBU)/Up smash

< Sonic (SSBU)
Revision as of 15:24, February 25, 2022 by 70.48.38.106 (talk) (I said some differences from Wii U and Ultimate.)
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Hitbox visualization showing Sonic's up smash.

Overview

A jumping Spin Dash. It hits multiple times, with its last hit having extremely high knockback growth, but its last hit also has average base knockback, which makes it better suited for KO attempts later instead of earlier.

Update history

  7.0.0

  •   Up smash's meteor smashing hitboxes have received a -100% trip chance, preventing them from tripping opponents on platforms and causing the last hit to miss due to the trip's intangibility.

  9.0.0

  •   Up smash has less startup (frame 18 → 14), with its total duration reduced as well (FAF 66 → 62).
  •   It grants longer intangibility (frames 18-20 → 14-18).
  •   It modifies Sonic's jostle area on frame 13, making it less likely for opponents to get pushed out of the move's range.
  •   The first hit's lower hitbox launches more inward (95° → 110°) with higher set knockback (70 → 120), allowing it to lead into the looping hits more effectively.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 5.0% 0   Standard 0 60 70   6.0 waist 5.0 0.0 0.0 1.0× 0.2× 0%               Punch   All All            
1 0 0 5.0% 0   Standard 0 80 120   6.0 waist 4.0 -1.5 0.0 1.0× 0.2× 0%               Punch   All All            
Hits 2-7
0 0 0 1.0% 0   Standard 0 100 70   4.2 top 0.0 15.0 5.5 1.0× 0.5× 0%               Kick   All All            
1 0 0 1.0% 0   Standard 0 100 70   4.2 top 0.0 15.0 -5.5 1.0× 0.5× 0%               Kick   All All            
2 0 0 1.0% 0   Standard 0 100 60   4.2 top 0.0 24.0 5.5 1.0× 0.5× -100%               Kick   All All            
3 0 0 1.0% 0   Standard 0 100 60   4.2 top 0.0 24.0 -5.5 1.0× 0.5× -100%               Kick   All All            
Hit 8
0 0 0 3.0% 0   Standard 80 170 0   10.0 top 4.0 25.0 0.0 1.0× 1.0× 0%               Kick   All All            
Hits 1-7 use weight-independent knockback.

Timing

Charges between 9-10
Intangibility 14-18
Hit 1 14
Hits 2-7 17, 19, 21, 23, 25, 27
Hit 8 29-30
Interruptible 62
Animation length 78

Differences

  • The Wii U hitbox for Sonic's Up Smash shows him doing a normal airborne somersault, while Ultimate shows him being a bit more slanted to the camera in the process.
  • Apparently, in Ultimate, the hitbox for this Up Smash shows Sonic extending his quills at the final hit, which is what he does when he does an Up Throw in his grab.


                                                                                                                                                   
                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible