Hitboxes
The move can be charged for up to 120 frames, with each charge frame adding 0.085% damage to the hitboxes, for a maximum of 29.115% on the ground and 26.115% in the air (per hit) if released right before reaching full charge. When fully charged, the hitboxes are instead changed directly with no additional damage modifier.
Ground
Air
Timing
No charge
The move becomes partially charged with at least 30 charge frames, adding a flame effect to the hitboxes.
Charges between | 15-16 |
---|---|
Hitboxes (grounded) | 26-27 (11-12) |
Hits 1-2 (aerial) | 26-27, 40-41 (11-12, 25-26) |
Interruptible | 70 (55) |
Animation length | 85 (70) |
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Aerial |
Full charge
The frame strips are displayed from release.
Intangibility (grounded) | 2-10 |
---|---|
Hitboxes | 11-12 |
Super armor (grounded) | 11-17 |
Interruptible | 60 |
Animation length | 72 |
Hitboxes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial |
Lag time |
Charge interval |
Hitbox |
Vulnerable |
Intangible |
Armour |
Interruptible |
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