Hitbox visualization showing Villager's up tilt.
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Overview

Update History

  8.0.0

  •   The move grants intangibility on Villager's head and arm during frames 7-25, giving it better anti-air utility.
  •   The first hit's aerial-only hitbox has gained a hitstun modifier of 2, allowing it to connect more reliably into the second hit.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Hit 1
0 0 0 5.0% 0   Standard 0 100 75   3.8 havel 0.0 -1.0 0.0 0.8× 1.0× 0%               Punch   All All            
1 0 0 5.0% 0   Standard 0 100 75   4.0 havel 0.0 5.0 0.0 0.8× 1.0× 0%               Punch   All All            
2 0 0 5.0% 0   Standard 35 10 0   4.0 havel 0.0 5.0 0.0 0.8× 1.0× 0%               Punch   All All             +2 frames
Hit 2
0 0 0 6.0% 0   Forward 50 140 0   5.0 havel 0.0 6.0 0.0 1.2× 1.0× 0%               Punch   All All            
1 0 0 6.0% 0   Forward 50 140 0   4.0 havel 0.0 1.0 0.0 1.2× 1.0× 0%               Punch   All All            

Timing

Head and arm intangible 7-25
Hit 1 7-18
Hit 2 22-25
Interruptible 48
Animation length 52
                                                                                                       
                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible