OverviewEdit
Update HistoryEdit
- Aerial Spin Attack has received various adjustments that allow the move to connect more reliably:
- The first front hit has a new ground-only hitbox that outprioritizes the old hitbox and is smaller (size: 6u → 4u) but has similar range (Y-offset: 7.5 → 5.5, Z-offset: 13.5—7.5 → 14.5—6.5) and more set knockback (83 → 107). This sends opponents higher, setting them up for the following hits.
- The third and fourth hits no longer use an autolink angle (367° → 84°). This allows them to connect more reliably if Toon Link is moving forwards, but less reliably if he is moving backwards.
- All of its hitboxes no longer check for the opponent's position to determine where the opponent is sent, instead sending the opponent in front of Toon Link consistently. This especially improves the final hit's consistency drastically, as it can no longer send opponents behind Toon Link.
HitboxesEdit
GroundedEdit
AerialEdit
TimingEdit
GroundedEdit
Charges between | 3-4 |
---|---|
Hitboxes (Multihits, final hit) | 6-14, 15-46, 48 |
Hitboxes from release (multihits, final hit) | 3-11, 12-43, 45 |
Interruptible (from release) | 75 |
Animation length (from release) | 85 |
AerialEdit
Front hits 1-4 | 8-10, 16-18, 22-24, 31-33 |
---|---|
Back hits | 12-13, 19-20, 27-28, 35 |
Final hit | 44-48 |
Animation length | 85 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
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