Super Smash Bros. Ultimate

Snake (SSBU)/Edge attack

< Snake (SSBU)
Revision as of 02:00, January 23, 2022 by Zeckemyro (talk | contribs)
Hitbox visualization showing Snake's ledge attack.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 10.0% 1.0   Forward 90 20 0   4.5 top 0.0 4.5 10.0 to -1.0 1.0× 1.0× 0%               Kick   All All            

Timing

Every time Snake regrabs the ledge without touching the ground or being hit, the intangibility is reduced. It is portrayed below from a fresh ledge grab.

Intangibility 1-27
Hitbox 25-27
Interruptible 56
Animation length 69
                                                                                                                                         
                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible