Super Smash Bros. Ultimate

Pyra (SSBU)/Down tilt

< Pyra (SSBU)
Revision as of 03:43, November 11, 2021 by Juju1995 (talk | contribs) (Added trivia.)
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Hitbox visualization showing Pyra's down tilt.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 6.0% 0   Standard 82 62 0   5.0 top 0.0 4.0 7.0 1.25× 1.0× 0.4%               Slash   All All            
1 0 0 8.0% 0   Standard 82 62 0   3.5 top 0.0 3.0 13.0 1.25× 1.0× 0.4%               Slash   All All            
2 0 0 8.0% 0   Standard 82 62 0   3.0 top 0.0 2.0 17.0 1.25× 1.0× 0.4%               Slash   All All            

Timing

Hitboxes 9-11
Interruptible 27
Animation length 44
                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible

Trivia

  • Despite launching upwards, Pyra's down tilt has a trip chance of 0.4%, which can never be achieved in-game.