Super Smash Bros. Ultimate

Bowser (SSBU)/Up tilt

< Bowser (SSBU)
Revision as of 11:41, October 16, 2021 by Lattie (talk | contribs)
Hitbox visualization showing Bowser's up tilt.

Overview

A 180-degree overhead arcing claw swipe. It comes with a wide range and average ending lag, allowing it to combo into itself at low percents. At slightly higher percents, it can combo into neutral air, back air, and Flying Slam if it hits near the end of the move's duration. The attack will almost always send the opponent directly above Bowser, making for strong juggle situations. It also boasts a respectable amount of kill power, being one of the strongest up tilts in the game and KOing at around 120%. Thanks to its incredible range, up tilt is an excellent anti-air tool which, combined with the aforementioned KO potential, makes it difficult for airborne fighters to play around. Has 4% damage based armor (frames 8-10) and makes Bowser's arm intangible (frames 11-16). However, it has noticeable startup lag, coming out on frame 11.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 11.0% 0   Standard 55 97 0   5.5 armr 6.9 0.0 -1.2 1.0× 1.0× 0%               Slash   All All            
1 0 0 11.0% 0   Standard 55 97 0   5.0 armr 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            

Timing

Damage-based armor 8-10
Arm intangible 11-16
Hitboxes 11-16
Interruptible 41
Animation length 54
Hitboxes                                                                                                             
Body                                                                                                             
Arm                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Armour
 
Interruptible