This article is about the hitbox visualization in Super Smash Bros. Brawl. For the move itself, see Flame Choke.

Overview

 
Ganondorf using Flame Choke against Link in Brawl.

Ganondorf's side special in Brawl is Flame Choke. Ganondorf boosts forward with one dark magic-infused hand outstretched and grabs an opponent by the neck before dropping them to the ground. As it is a command grab, Flame Choke cannot be shielded. It can potentially be used continuously to tech chase opponents; alternatively, Ganondorf can follow up with several of his moves, making Flame Choke a combo starter.

If used in the air, Ganondorf will forcefully slam the opponent down to the ground. If used offstage, this will result in an instant KO called Ganoncide. However, unlike in Smash 4, where this tactic will always result in victory for Ganondorf, in Brawl, using Ganoncide is unpredictable and can result in a win, a loss, or even Sudden Death.

Hitboxes

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Effect Damage Base knockback Knockback scaling
Darkness 9% (ground), 12% (air) 60/60 100/100

Timing

Grounded

Grab 16-30
Animation length 59
                                                                                                                     

Grounded Throw

Super Armor 17-40
Throw Release 31
Animation length 60
                                                                                                                       
                                                                                                                       

Aerial

Grab 19-31
Animation length 59
                                                                                                                     

Aerial throw (landing)

Throw Release 1
Animation length 40
                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Armour
 
Grab
  
Throw point

Flame Choke followup list

As a note of reference:

  • Jab is a frame 8 option
  • Forward tilt, down tilt and landing Wizard's Foot are frame 10 options
  • Down smash is a frame 15 option
Able to follow up with: Characters
No guaranteed followups     
Jab only       
Down tilt and landing Wizard's Foot         
Jab, down tilt and landing Wizard's Foot  
Forward tilt, down tilt and landing Wizard's Foot      
Jab, forward tilt, down tilt and landing Wizard's Foot                
Jab, forward tilt, down tilt, landing Wizard's Foot and down smash  

External links