Super Smash Bros. Ultimate

Bowser (SSBU)/Up smash

< Bowser (SSBU)
Revision as of 15:14, January 12, 2021 by Invisible Star (talk | contribs) (Added description.)
Hitbox visualization showing Bowser's up smash.

Overview

Hops to thrust his shell upwards while spinning. Deals the most damage to opponents who come into contact with Bowser's shell spikes, while other opponents get hit by the sourspots on his head and tail or the landing hitbox instead. The sweetspot KOs at around 80% uncharged, making it the strongest up smash in the game. Grants damaged-based armor (frames 11-15) and invincibility on his shell (frames 14-27), making it an excellent anti-air tool that is hard to compete with.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 22.0% 0   Standard 23 90 0   7.0 rot 0.0 -0.5 0.0 1.0× 1.0× 0%               Fire   All All            
1 0 0 16.0% 0   Standard 23 100 0   5.5 rot 0.0 -3.0 5.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 16.0% 0   Standard 23 100 0   5.5 rot 0.0 -3.0 -5.0 1.0× 1.0× 0%               Kick   All All            
Landing hit
0 0 0 12.0% 0   Standard 30 70 0   5.0 rot 0.0 -3.0 -7.5 to 4.0 1.0× 1.0× 0%               Kick   All All            

Timing

Charges between 9-10
Heavy armor 11-15
Shell invincible 14-27
Clean hit 16-23
Landing hit 37
Interruptible 58
Animation length 79
Hitboxes                                                                                                                                                               
Body                                                                                                                                                               
Shell                                                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Invincible
 
Armour
 
Interruptible