Hitbox visualization showing Sonic's down aerial.

Overview

A diagonal flying kick. It is a stall-then-fall, but unlike the majority of other stall-then-falls, it is relatively safe to use off-stage thanks to it having noticeably less ending lag in comparison. Its clean hit also meteor smashes aerial opponents at the beginning of the attack, but not grounded opponents.

It resembles the Stomp Dive from Sonic the Fighters and the Sonic Rocket from Sonic Battle.

Update History

  4.0.0

  •   Down aerial no longer has its downward movement disabled when used out from of hitstun.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 8.0% 0   Standard 30 90 0   3.6 top 0.0 -0.3 3.1 1.5× 1.0× 0%               Kick   All All            
1 0 0 8.0% 0   Standard 80 70 0   6.2 top 0.0 1.5 1.8 1.5× 1.0× 0%               Kick   All All            
Late hit
0 0 0 7.0% 0   Standard 75 80 0   3.2 top 0.0 0.0 2.9 1.0× 1.0× 0%               Kick   All All            
1 0 0 5.0% 0   Standard 80 70 0   5.0 top 0.0 3.0 2.0 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

Initial autocancel 1-3
Clean hit 17-19
Late hit 20-32
Ending autocancel 41-
Interruptible 46
Animation length 61
                                                                                                                         
                                                                                                                         

Landing lag

Interruptible 22
Animation length 28
                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible