Super Smash Bros. Ultimate

Kirby (SSBU)/Neutral aerial

Hitbox visualization showing Kirby's neutral aerial.

Overview

Kirby spins around, performing somersaulting cartweels. It comes out on frame 8, tied with up aerial for the second fastest startup of his aerials. Thanks to its very minimal landing lag (6 frames), its safe on shield if used near the ground, and it’s great for shield pressure. It has a large hitbox that lasts for a long time becomes smaller and weaker with time, but even in the latest active frames, it's large enough to cover Kirby's entire body, and it's somewhat disjointed, giving him good protection when he uses it. As of patch 6.0.0, the clean hit on its first two active frames has very high knockback scaling and is strong enough to KO at around 110% at the ledge of Final Destination. Not only this makes it as strong as his back aerial, but this also makes it one of the strongest neutral aerials in the game, with its power being comparable to Samus's neutral aerial. All these traits make it a powerful out of shield option. It has noticeable flaws though: it has the highest ending lag of Kirby's aerials, but this is compensated by its long active duration, and it autocancels later than the other aerial attacks, only doing so in a full hop. While it's not slow, it acts similarly to a sex kick, and its frame 8 startup causes it to have above average startup compared to aerials with similar properties.

Update History

  3.0.0

  •   Neutral aerial has less ending lag (FAF 63 → 55) and auto-cancels earlier (frame 56 → 51).

  6.0.0

  •   Neutral aerial has less startup (frame 10 → 8) with its total duration reduced as well (FAF 55 → 53), and the clean hit has more knockback scaling (100 → 117), KOing under 150% from the center of Final Destination.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.0% 0   Standard 35 117 0   9.0 hip 2.5 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 8.0% 0   Standard 30 90 0   8.0 hip 2.5 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Later hit
0 0 0 6.0% 0   Standard 30 90 0   7.0 hip 2.5 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Latest hit
0 0 0 4.0% 0   Standard 30 90 0   6.0 hip 2.5 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

Timing

Attack

Initial autocancel 1-3
Clean hit 8-9
Late hit 10-13
Later hit 14-18
Latest hit 19-32
Ending autocancel 49-
Interruptible 53
Animation length 70
                                                                                                                                           
                                                                                                                                           

Landing lag

Interruptible 7
Animation length 66
                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible