OverviewEdit
Pikachu does a running headbutt and falls on the ground, doing 9%-12% damage and average knockback. While its power is high enough to make it a decent move for getting opponents offstage, and it is a decent punishing option because of this, its very high ending lag and predictability makes it very easy for opponents to punish (especially against a shielding opponent, who can immediately shield grab Pikachu). This makes its usefulness rather questionable. Commonly considered Pikachu's second worst move behind its forward tilt.
HitboxesEdit
NTSC-JEdit
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 12% | 0 | 20 | 70 | 0 | 135 | 11 | 0 | 70 | 15 | Punch | |||||
1 | 0 | 12% | 0 | 20 | 70 | 0 | 90 | 5 | 0 | 20 | 0 | Punch |
NTSC-U/PALEdit
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 12% | 0 | 40 | 70 | 0 | 135 | 11 | 0 | 70 | 15 | Punch | |||||
1 | 0 | 12% | 0 | 40 | 70 | 0 | 90 | 5 | 0 | 20 | 0 | Punch |
SummaryEdit
- Base knockback (20 → 40).
TimingEdit
Hitboxes | 5-19 |
---|---|
Animation length | 57 |
Lag time |
Hitbox |