Super Smash Bros. Ultimate

Villager (SSBU)/Neutral attack/Hit 2

Hitbox visualization showing Villager's second jab.
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Overview

Update History

  8.0.0

  •   It has a higher hitstun modifier (2/0 → 2/11).
  •   It has received an additional hitbox, which shares its vertical and horizontal placement with the previous farthest hitbox, but covers a different spot in the Z-axis (X offset: 0u → -1u—1u). Both hitboxes also have less base knockback (15 → 10) and have been stretched vertically (Y offset: 5.5u → 5.5u—4u).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 1.0% 0   Standard 20 25 0   2.5 top 0.0 5.5 6.5 1.2× 0.8× 0%               Punch   All All             +2 frames
1 0 0 1.0% 0   Standard 10 20 0   2.5 top 1.0 5.5 to 4.0 11.0 1.2× 0.8× 0%               Punch   All All             +11 frames
2 0 0 1.0% 0   Standard 10 20 0   2.5 top -1.0 5.5 to 4.0 11.0 1.2× 0.8× 0%               Punch   All All             +11 frames

Timing

Jab 2 also serves as part of Villager's rapid jab. Its frame data is unclear and thus omitted.

Hitboxes 3-4
Earliest continuable 6
Interruptible 24
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible