Super Smash Bros. Ultimate

Sonic (SSBU)/Up tilt

< Sonic (SSBU)
Revision as of 12:17, October 14, 2020 by Smash Master (talk | contribs) (Favorite patch so far)
Hitbox visualization showing Sonic's up tilt.
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Overview

A 540 kick, similar to Captain Falcon's up smash. Its decent vertical range makes it a fairly useful anti-air attack, although it has poor horizontal range. It resembles the Skip Kick from Sonic the Fighters.

Update history

  •   Up tilt has less ending lag (FAF 40 → 36).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1 (early)
0 0 0 2.0% 0   Standard 0 100 100   5.2 top 0.0 8.0 4.0 1.0× 0.5× 0%               Kick   All All            
Hit 1 (late)
0 0 0 2.0% 0   Standard 0 100 100   5.2 top 0.0 8.0 4.0 1.0× 0.5× 0%               Kick   All All            
1 0 0 2.0% 0   Standard 0 100 60   3.0 legr 0.0 0.0 0.0 1.0× 0.5× 0%               Kick   All All            
2 0 0 2.0% 0   Standard 0 100 35   4.0 kneer 2.0 0.0 0.0 1.0× 0.5× 0%               Kick   All All            
3 0 0 2.0% 0   Standard 0 100 12   5.0 kneer 7.0 0.0 -1.5 1.0× 0.5× 0%               Kick   All All            
Hit 2
0 0 0 6.0% 0   Standard 40 120 0   4.0 legl 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 6.0% 0   Standard 40 120 0   5.0 kneel 2.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 6.0% 0   Standard 40 120 0   7.0 kneel 7.0 0.0 1.5 1.0× 1.0× 0%               Kick   All All            

Timing

Hit 1 (early, late) 6, 7-8
Hit 2 13-14
Interruptible 36
Animation length 52
                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible