Super Smash Bros. Brawl

Bowser (SSBB)/Up special

This article is about the hitbox visualization in Super Smash Bros. Brawl. For the move itself, see Whirling Fortress.
Hitbox visualization showing the first hit of Bowser's up special, Whirling Fortress, when grounded.
Hitbox visualization showing the clean second hit of Bowser's up special, Whirling Fortress, when grounded.
Hitbox visualization showing the late second hit of Bowser's up special, Whirling Fortress, when grounded.
Hitbox visualization showing the first hit of Bowser's up special, Whirling Fortress, when airborne.
Hitbox visualization showing hits 2-6 of Bowser's up special, Whirling Fortress, when airborne.
Hitbox visualization showing hits 7-11 of Bowser's up special, Whirling Fortress, when airborne.

Overview

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Hitboxes

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Grounded

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 11% 3   70 80 0 9.5 0 0.0 7.6 -4.0 1.0x 1.0x 0% no flag data specified
1 0 11% 3   70 80 0 9.5 0 0.0 7.6 8.0 1.0x 1.0x 0% no flag data specified
Hit 2 (clean)
0 0 5% 0   80 50 0 5.8 0 0.0 7.6 -4.0 1.0x 1.0x 0% no flag data specified
1 0 5% 0   80 50 0 5.8 0 0.0 7.6 8.0 1.0x 1.0x 0% no flag data specified
Hit 2 (late)
0 0 3% 0   50 50 0 5.8 0 0.0 7.6 -4.0 1.0x 1.0x 0% no flag data specified
1 0 3% 0   50 50 0 5.8 0 0.0 7.6 8.0 1.0x 1.0x 0% no flag data specified

Aerial

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 10% 3   80 60 0 10.0 0 0.0 8.4 0.0 1.0x 1.0x 0% no flag data specified
Hits 2-6
0 0 3% 0   50 20 0 9.0 0 0.0 8.4 0.0 1.0x 1.0x 0% no flag data specified
Hits 7-11
0 0 2% 0   50 20 0 8.199984 0 0.0 8.4 0.0 1.0x 1.0x 0% no flag data specified

Timing

Grounded

Intangible 1-5
Clean Hit 6-7
Hit 2 (clean) 8-11, 12-15, 16-19, 20-23
Hit 2 (late) 24-27, 28-31, 32-35, 36-39,
Animation length 79
                                                                                                                                                             
                                                                                                                                                             

Aerial

Hit 1 6-7
Hits 2-6 8-11, 12-15, 16-19, 20-23, 24-27
Hits 7-11 28-31, 32-35, 36-39, 40-43, 44-47
Animation length 79
                                                                                                                                                             

Landing lag

Animation length 50
                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible