Super Smash Bros. Ultimate

Snake (SSBU)/Up smash

< Snake (SSBU)
Revision as of 17:12, September 13, 2020 by PorpleBot (talk | contribs) (Text replacement - " " to " ")
Hitbox visualization showing Snake's up smash.
Hitbox visualization showing the mortar.
Hitbox visualization showing the mortar's explosion.
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Overview

Update History

  3.0.0

  •   Up smash has more ending lag (FAF 51 → 55).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Launcher
0 0 0 4.0% 0   Standard 0 100 120   5.0 top 0.0 4.0 to 6.0 1.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 4.0% 0   Standard 0 100 120   5.0 top 0.0 4.0 to 6.0 7.0 1.0× 1.0× 0%               Kick   All All            
Mortar
0 0 0 0.0% 0   Standard 0.0 0.0 0.0   3.5 top 0.0 0.0 0.0 0.0× 1.0× 0%               None   All All            
Mortar explosion
0 0 0 14.0% 0   Standard 87 60 0   12.0 top 0.0 0.0 2.0 1.0× 1.0× 0%               Bomb   All All            

Timing

Hitboxes 11-12
Charges between 24-25
Mortar generated 35
Interruptible 55
Animation length 69
                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Prop event
 
Interruptible