Super Smash Bros. 4

Dr. Mario (SSB4)/Down smash

Hitbox visualization showing Dr. Mario's down smash.

Overview

Dr. Mario's down smash is a breakdancing sweep with low startup lag. It has good range, decent power, and is a semi-spike, making it a good finisher, and also great at gimping recoveries. It also transitions well to the second hit, so it is great at punishing rolls. It is not as reliable a finisher as his other smashes, back throw, clean up special, or sweetspotted forward aerial however due to its low vertical range and merely average power. Its hitbox also isn't good enough for 2-framing, so it is best to use other options instead. The second hit does more damage and knockback than the first as well.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 10% 0   30 100 0 4.0 0 0.0 3.6 0.0 1.0x 1.0x 0%               Kick  
1 0 10% 0   30 100 0 3.3 0 0.0 3.6 7.0 1.0x 1.0x 0%               Kick  
Hit 2
0 0 12% 0   30 100 0 4.0 0 0.0 3.6 -11.5 1.0x 1.0x 0%               Kick  
1 0 12% 0   30 100 0 3.3 0 0.0 3.6 -6.0 1.0x 1.0x 0%               Kick  
The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.

Timing

Charges between 2-3
Hit 1 5-6
Hit 2 14
Interruptible 44
Animation length 45
                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible