Super Smash Bros. Ultimate

Villager (SSBU)/Forward smash

Hitbox visualization showing Villager's forward smash.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 15.0% 0   Standard 70 95 0   6.0 top 0.0 0.0 0.0 1.0× 0.0× 0%               Kick   All All            
Mid hit
0 0 0 15.0% 0   Standard 70 95 0   3.2 top 0.0 0.0 0.0 1.0× 0.0× 0%               Kick   All All            
Off ledge
0 0 0 17.0% 0   Standard 70 95 0   3.7 top 0.0 0.0 0.0 1.0× 0.0× 0%               Kick   All All            

Timing

The strip only shows when the bowling ball is dropped at ground level. It transitions into its off-ledge hitbox right when it crosses the ground.

Charges between 16-17
Bowling Ball generated 20
Early and mid hits 25-27, 28-30
Off ledge 31-
Interruptible 50
Animation length 59
                                                                                                                     
                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible