Super Smash Bros. Ultimate

Mii Swordfighter (SSBU)/Up smash

Hitbox visualization showing Mii Swordfighter's up smash.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 4.0% 0   Standard 0 100 120   4.0 top 0.0 5.0 9.0 1.0× 1.0× 0%               Slash   All All            
Hit 2 (early)
0 0 0 3.0% 0   Standard 0 100 90   2.5 top 0.0 15.0 5.0 to 11.0 1.5× 1.0× 0%               Slash   All All            
1 0 0 3.0% 0   Standard 0 100 40   3.0 top 0.0 20.0 -0.1 to 10.0 1.5× 1.0× 0%               Slash   All All            
2 0 0 3.0% 0   Standard 0 100 20   4.0 top 0.0 27.0 -1.3 to 5.0 1.5× 1.0× 0%               Slash   All All            
Hit 2 (late)
0 0 0 3.0% 0   Standard 0 100 90   3.5 top 0.0 17.0 -5.5 to 2.0 1.5× 1.0× 0%               Slash   All All            
1 0 0 3.0% 0   Standard 0 100 40   3.0 top 0.0 21.0 -6.0 to 2.3 1.5× 1.0× 0%               Slash   All All            
2 0 0 3.0% 0   Standard 0 100 20   4.0 top 0.0 27.0 -4.0 to 1.8 1.5× 1.0× 0%               Slash   All All            
Hit 3 (early)
0 0 0 7.0% 0   Standard 50 142 0   4.5 top 0.0 31.0 -5.6 to 3.0 2.0× 1.0× 0%               Slash   All All            
1 0 0 7.0% 0   Standard 50 142 0   3.0 top 0.0 25.0 -2.5 to 9.0 2.0× 1.0× 0%               Slash   All All            
2 0 0 7.0% 0   Standard 50 142 0   3.0 top 0.0 19.0 -1.0 to 10.0 2.0× 1.0× 0%               Slash   All All            
Hit 3 (late)
0 0 0 7.0% 0   Standard 50 142 0   4.5 top 0.0 31.0 -6.0 to -0.5 2.0× 1.0× 0%               Slash   All All            
1 0 0 7.0% 0   Standard 50 142 0   4.0 top 0.0 25.299999 -8.0 to -0.5 2.0× 1.0× 0%               Slash   All All            
2 0 0 7.0% 0   Standard 50 142 0   3.0 top 0.0 19.0 -9.0 to 0.0 2.0× 1.0× 0%               Slash   All All            

Timing

Charges between 9-10
Hit 1 11-12
Hit 2 (early, late) 14, 15
Hit 3 (early, late) 21, 22
Interruptible 60
Animation length 75
                                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible