Super Smash Bros. Ultimate

Snake (SSBU)/Floor attack (front)

< Snake (SSBU)
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Hitbox visualization showing Snake's getup attack when laying on his front.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 7.0% 8.0   Standard 80 48 0   5.0 top 0.0 5.0 8.0 to -1.0 1.0× 1.0× 0%               Kick   All All            
Hit 2
0 0 0 7.0% 8.0   Standard 80 48 0   5.0 top 0.0 5.0 -10.0 to -5.0 1.0× 1.0× 0%               Punch   All All            

Timing

Intangibility 1-27
Hit 1 16-17
Hit 2 26-27
Interruptible 46
Animation length 68
                                                                                                                                       
                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible