Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Donkey Kong standing grab hitbox visualization.
Donkey Kong dash grab hitbox visualization.
Wii Fit Trainer pivot grab hitbox visualization.

Overview

Grabbox Data

Standing Grab

ID Radius Bone Offset G A
0 5.8 top 0.0 7.0 4.0 to 13.7    
1 2.9 top 0.0 7.0 1.1 to 16.6    

Dash Grab

ID Radius Bone Offset G A
0 4.6 top 0.0 7.0 4.0 to 15.9    
1 2.3 top 0.0 7.0 1.7 to 18.200001    

Pivot Grab

ID Radius Bone Offset G A
0 5.8 top 0.0 7.0 -4.0 to -21.5    
1 2.9 top 0.0 7.0 -1.1 to -24.4    

Timing

Standing grab

Grab 8-10
Interruptible 39
Animation length 50
                                                                                                   

Dash grab

Grab 11-13
Interruptible 47
Animation length 54
                                                                                                           

Pivot grab

Grab 12-14
Interruptible 42
Animation length 54
                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Grab
 
Interruptible