Super Smash Bros. Ultimate

Sonic (SSBU)/Up tilt

< Sonic (SSBU)
Revision as of 01:36, July 15, 2020 by Zeckemyro (talk | contribs) (→‎Hitboxes: but wait there's more)
Hitbox visualization showing Sonic's up tilt.
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Overview

A 540 kick, similar to Captain Falcon's up smash. Its decent vertical range makes it a fairly useful anti-air attack, although it has poor horizontal range. It resembles the Skip Kick from Sonic the Fighters.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1 (early)
0 0 0 2.0% 0   Standard 0 100 100   5.2 top 0.0 8.0 4.0 1.0× 0.5× 0%               Kick   All All            
Hit 1 (late)
0 0 0 2.0% 0   Standard 0 100 100   5.2 top 0.0 8.0 4.0 1.0× 0.5× 0%               Kick   All All            
1 0 0 2.0% 0   Standard 0 100 60   3.0 legr 0.0 0.0 0.0 1.0× 0.5× 0%               Kick   All All            
2 0 0 2.0% 0   Standard 0 100 35   4.0 kneer 2.0 0.0 0.0 1.0× 0.5× 0%               Kick   All All            
3 0 0 2.0% 0   Standard 0 100 12   5.0 kneer 7.0 0.0 -1.5 1.0× 0.5× 0%               Kick   All All            
Hit 2
0 0 0 6.0% 0   Standard 40 120 0   4.0 legl 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 6.0% 0   Standard 40 120 0   5.0 kneel 2.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 6.0% 0   Standard 40 120 0   7.0 kneel 7.0 0.0 1.5 1.0× 1.0× 0%               Kick   All All            

Timing

Hit 1 (early, late) 6, 7-8
Hit 2 13-14
Interruptible 40
Animation length 52
                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible