Super Smash Bros. Ultimate

Duck Hunt (SSBU)/Neutral attack/Infinite

< Duck Hunt (SSBU)‎ | Neutral attack
Revision as of 13:03, July 11, 2020 by Raul Retana (talk | contribs) (Added hitstun/shieldstun)
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Hitbox visualization showing DuckHunt's rapid jab.
Hitbox visualization showing DuckHunt's rapid jab finisher.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Rapid jab
0 0 0 0.4% 0   Standard 16 15 0   4.5 top 0.0 7.5 4.5 0.5× 0.4× 0%               Slash   All All             +2 frames 5x
1 0 0 0.4% 0   Standard 12 10 0   6.5 top 0.0 7.5 14.0 to 6.5 0.5× 0.4× 0%               Slash   All All             +2 frames 5x
Rapid jab finisher
0 0 0 3.0% 0   Standard 70 140 0   5.5 top 0.0 6.5 7.0 2.0× 1.0× 0%               Punch   All All            
1 0 0 3.0% 0   Standard 70 140 0   5.5 top 0.0 6.5 12.0 2.0× 1.0× 0%               Punch   All All            
2 0 0 3.0% 0   Standard 70 140 0   5.5 top 0.0 6.5 17.0 2.0× 1.0× 0%               Punch   All All            

Timing

Interruptibility and animation length are only for the finisher.

Rapid Jab 5, 7, 9, 11...
Finisher 4
Interruptible 46
Animation length 50
                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Interruptible