Hitbox visualization showing Villager's up tilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 5.0% 0   Standard 0 100 75   3.8 havel 0.0 -1.0 0.0 0.8× 1.0× 0%               Punch   All All            
1 0 0 5.0% 0   Standard 0 100 75   4.0 havel 0.0 5.0 0.0 0.8× 1.0× 0%               Punch   All All            
2 0 0 5.0% 0   Standard 35 10 0   4.0 havel 0.0 5.0 0.0 0.8× 1.0× 0%               Punch   All All            
Hit 2
0 0 0 6.0% 0   Standard 50 140 0   5.0 havel 0.0 6.0 0.0 1.2× 1.0× 0%               Punch   All All            
1 0 0 6.0% 0   Standard 50 140 0   4.0 havel 0.0 1.0 0.0 1.2× 1.0× 0%               Punch   All All            

Timing

Head and arm intangible 7-25
Hit 1 7-18
Hit 2 22-25
Interruptible 48
Animation length 52
                                                                                                       
                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible