Super Smash Bros. Ultimate

Kirby (SSBU)/Down smash

Hitbox visualization showing Kirby's down smash.

Overview

A spinning split kick. It has the fastest startup of Kirby's smash attacks (frame 7), but the highest amount of ending lag (FAF 51, 31 frames of ending lag). It is a semi-spike, with Kirby's feet being intangible, starting from frame 2 and lasting until the clean hit ceases at frame 11. The clean hit deals 14% and has above average power for a semi-spike, while the late hit deals 10%. Due to its long active duration, it's Kirby's best option for 2-framing.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 14.0% 0   Standard 25 94 0   4.0 footr 0.0 -6.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 14.0% 0   Standard 25 94 0   4.0 footl 0.0 -6.0 0.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 10.0% 0   Standard 25 94 0   4.0 footr 0.0 -6.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 10.0% 0   Standard 25 94 0   4.0 footl 0.0 -6.0 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Charges between 1-2
Feet intangible 2-11
Clean hit 7-11
Late hit 12-19
Interruptible 51
Animation length 60
                                                                                                                       
                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible