Overview
Kirby does a spinning split kick on the ground, covering both sides of him, doing 18% damage and pretty high horizontal knockback. It can be used to punish and edgeguard or gimp an opponent's recovery, though Kirby almost always has better options, with a forward smash being a much better horizontal KO option, and his aerials and down tilt being a better way to edgeguard from the edge. Additionally, it has some ending lag, meaning that if shielded, Kirby will be left rather vulnerable, especially to shield grabs.
Hitboxes
Timing
Feet intangible | 7-26 |
---|---|
Clean hit | 7-10 |
Late hit | 11-26 |
Animation length | 55 |
Hitboxes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Feet |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |