Overview
Green Missile is by far Luigi's most situational move. The hitbox covers his neck, face and upper torso, but does not completely cover his head, making the move easy to intercept, especially with disjointed attacks. Due to his low airspeed, Luigi has to use it when trying to recover, making his recovery somewhat predictable. It can be charged and, at full charge, it travels at a long distance and deals high damage and knockback.
By using a smash input, it gains a bit of charge by default.
The move has a 10% chance of misfiring. This makes the move faster and stronger, and the hitbox covers more of Luigi's torso. However, it does not give any height, making it easy to get stuck under the stage after its use.
Above a certain speed, it has a 50% of getting Luigi stuck into a wall. The minimum speed is very low and possible to reach with a smash input. When inside the wall, Luigi is completely vulnerable for 91 frames (just above a second and a half).
Update History
- Green Missile has one less frame of ending lag.
Hitboxes
Timing
Missile
This data starts from release. Start up animation is 17 frames. The interruptibility is when the move ends when airborne. The ending lag on the ground depends on the height before landing.
Intangibility | 1-5 |
---|---|
Hitboxes | 5-43 |
Interruptible | 63 |
Animation length | 67 |
Landing Lag
Animation length | 41 |
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Wall stick
Animation length | 91 |
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Lag time |
Charge interval |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|