Super Smash Bros. Ultimate

Duck Hunt (SSBU)/Forward aerial

< Duck Hunt (SSBU)
Revision as of 09:11, April 17, 2020 by Plague von Karma (talk | contribs) (Added a small description on the blindspot and utility. However, it could be better. Moved the competitive expertise request to the top so the page's content is more readable. May have a friend who can help with the DH pages.)
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Hitbox visualization showing Duck Hunt's forward aerial.

Overview

The duck lunges forward to peck opponents. While disjointed, there is a major blindspot close to the duo later into the move, causing the move to whiff if used too close to characters such as Joker or Palutena.

Duck Hunt's forward aerial is primarily used for positioning, keeping opponents at bay. As such, it is important for their neutral game. It can, however, be used to set up for grabs, Trick Shot setups or other options.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
1 0 0 6.5% 0   Standard 40 80 0   4.0 top 0.0 8.0 9.0 1.0× 1.0× 0%               Punch   All All            
Clean hit
1 0 0 6.5% 0   Standard 40 80 0   4.0 top 0.0 8.0 9.0 1.0× 1.0× 0%               Punch   All All            
0 0 0 10.0% 0   Standard 40 80 0   3.9 top 0.0 8.0 16.0 to 19.0 1.2× 1.0× 0%               Slash   All All            
Late hit
0 0 0 7.5% 0   Standard 40 80 0   3.9 top 0.0 8.0 16.0 to 19.0 1.2× 1.0× 0%               Slash   All All            

Timing

Attack

Initial autocancel 1-5
Early hit 7
Clean hit 8-9
Late hit 10-11
Ending autocancel 46-
Interruptible 45
Animation length 49
                                                                                                 
                                                                                                 

Landing lag

Interruptible 10
Animation length 60
                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible