Super Smash Bros. Melee

Donkey Kong (SSBM)/Back aerial

< Donkey Kong (SSBM)
Revision as of 14:20, March 29, 2020 by Super64 (talk | contribs) (→‎Hitboxes: Fixed hitbox ID.)
Hitbox visualization showing Donkey Kong's back aerial.
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Overview

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean hit
0 0 13% 0   10 100 0 5.859 0 0.0 6.655824 -16.4052             Kick
1 0 13% 0   10 100 0 3.906 0 0.0 4.655952 -5.655888             Kick
Late hit
0 0 9% 0   0 100 0 5.4684 0 0.0 6.655824 -16.4052             Kick
1 0 9% 0   0 100 0 3.5154 0 0.0 4.655952 -5.655888             Kick

Timing

Initial autocancel 1-6
Clean hit 7-9
Late hit 10-15
Ending autocancel 20-
Interruptible 32
Animation length 39
                                                                             
                                                                             

Landing lag

Animation length 15
L-cancelled animation length 7
Normal                               
L-cancelled                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible