Hitbox visualization showing Duck Hunt's back aerial.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.0% 0   Standard 40 90 0   4.0 top 0.0 6.0 -4.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 12.5% 0   Standard 30 90 0   3.9 top 0.0 6.0 -13.0 to -10.0 1.2× 1.0× 0%               Slash   All All            
Late hit
1 0 0 12.5% 0   Standard 30 90 0   3.9 top 0.0 6.0 -13.0 to -10.0 1.2× 1.0× 0%               Slash   All All            

Timing

Attack

Initial autocancel 1-3
Clean hit 7-8
Late hit 9-10
Ending autocancel 35-
Interruptible 42
Animation length 49
                                                                                                 
                                                                                                 

Landing lag

Interruptible 15
Animation length 39
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible