Super Smash Bros. Ultimate

Bowser (SSBU)/Up smash

< Bowser (SSBU)
Revision as of 22:20, February 28, 2020 by Zeckemyro (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Bowser's up smash. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxTab...)
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Hitbox visualization showing Bowser's up smash.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 22.0% 0   Standard 23 90 0   7.0 rot 0.0 -0.5 0.0 1.0× 1.0× 0%               Fire   All All            
1 0 0 16.0% 0   Standard 23 100 0   5.5 rot 0.0 -3.0 5.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 16.0% 0   Standard 23 100 0   5.5 rot 0.0 -3.0 -5.0 1.0× 1.0× 0%               Kick   All All            
Landing hit
0 0 0 12.0% 0   Standard 30 70 0   5.0 rot 0.0 -3.0 -7.5 to 4.0 1.0× 1.0× 0%               Kick   All All            

Timing

Charges between 9-10
Heavy armor 11-15
Shell invincible 14-27
Clean hit 16-23
Landing hit 37
Interruptible 58
Animation length 79
Hitboxes                                                                                                                                                               
Body                                                                                                                                                               
Shell                                                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Invincible
 
Armour
 
Interruptible