Super Smash Bros. Ultimate

Snake (SSBU)/Side special

< Snake (SSBU)
Revision as of 17:28, February 1, 2020 by PorpleBot (talk | contribs) (Removed protection from "Snake (SSBU)/Side special": Bot: Unprotecting a list of files)
Hitbox visualization showing Snake's side special, Remote Missile, when weak.
Hitbox visualization showing Snake's side special, Remote Missile, when strong.
Hitbox visualization showing Snake's side special, Remote Missile's weak explosion.
Hitbox visualization showing Snake's side special, Remote Missile's strong explosion.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Weak
0 0 0 0.0% 0   Standard 0 0 0   2.0 top 0.0 0.0 0.0 0.0× 1.0× 0%               None   All All            
Strong
0 0 0 0.0% 0   Standard 0 0 0   3.5 top 0.0 0.0 0.0 0.0× 1.0× 0%               None   All All            
Weak explosion
0 0 0 7.0% 0   Standard 50 90 0   9.0 top 0.0 0.0 0.0 1.0× 1.0× 0%               Bomb   All All            
Strong explosion
0 0 0 14.0% 0   Standard 75 70 0   13.0 top 0.0 0.0 0.0 1.0× 1.0× 0%               Bomb   All All            

Timing

Missile generated 41
Animation length (starting) 47
Interruptible (ending animation) 36
Animation length (ending animation) 41
                                                                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Loop point
  
Prop event
 
Interruptible