Super Smash Bros. Ultimate

Falco (SSBU)/Up tilt

< Falco (SSBU)
Revision as of 15:54, February 1, 2020 by PorpleBot (talk | contribs) (Removed protection from "Falco (SSBU)/Up tilt": Bot: Unprotecting a list of files)
Hitbox visualization showing Falco's up tilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1 (early)
0 0 0 3.5% 0   Standard 0 100 92   6.0 top 0.0 9.0 9.0 0.8× 1.0× 0%               Slash   All All            
1 0 0 3.5% 0   Standard 0 100 70   6.0 top 0.0 9.0 9.0 0.8× 1.0× 0%               Slash   All All            
Hit 1 (late)
0 0 0 3.5% 0   Standard 0 100 40   4.0 shoulderr -1.0 0.0 0.0 0.8× 1.0× 0%               Slash   All All            
1 0 0 3.5% 0   Standard 0 100 40   4.0 armr 1.0 0.0 0.0 0.8× 1.0× 0%               Slash   All All            
2 0 0 2.7% 0   Standard 0 100 15   5.0 armr 5.0 0.0 0.0 0.8× 1.0× 0%               Slash   All All            
Hit 2
0 0 0 4.0% 0   Standard 30 150 0   4.0 shoulderl -1.0 0.0 0.0 1.4× 1.0× 0%               Slash   All All            
1 0 0 4.0% 0   Standard 30 150 0   4.0 arml 0.0 0.0 0.0 1.4× 1.0× 0%               Slash   All All            
2 0 0 4.0% 0   Standard 30 150 0   5.0 arml 6.2 0.0 0.0 1.4× 1.0× 0%               Slash   All All            

Timing

Hit 1 5, 6-9
Hit 2 12-16
Interruptible 30
Animation length 57
                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible