Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first!
Notices
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters.
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted.
Check out our project page for ongoing projects that SmashWiki needs help with.
Super Smash Bros. Melee

Falco (SSBM)/Up tilt

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search

Overview[edit]

The hitbox of Falco's u-tilt.

Falco flips his leg behind himself. The hitboxes initiate very quickly into the animation, and can easily juggle and inflict heavy damage upon heavyweights or fastfallers, and has incredible combo ability - knocking opponents into the air with low base knockback, it can easily followup with an aerial or a shine combo. It can lead into a back aerial to set up an edgeguard, a down aerial for a KO, etc. It is also able to setup situational forward smashes, particularly on fastfallers. The move also has surprisingly high range behind Falco, being a useful spacing tool to punish approaches with surprisingly far reach from the rear hitboxes. It has decent knockback scaling, though isn't a reliable KO move until very high percents.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 9% 0 AngleIcon97.png 30 120 0 3.906 12 0.66402 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 9% 0 AngleIcon90.png 30 120 0 5.4684 13 2.65608 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing[edit]

Hitboxes 5-11
Animation length 23
Interruptible 23
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox

Similar moves[edit]