Falco (SSBU)/Side special
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Overview[edit]
Update History[edit]
- The grounded version has faster startup with a longer hitbox duration (frames 18-24 → 13-22). Its total duration is shorter as well (FAF 56 → 51), reducing its ending lag.
- The aerial version has a longer hitbox duration (frames 18-24 → 18-27).
Hitboxes[edit]
The hitbox is attached to the afterimages, which are considered a non-reflectable projectile that trails behind Falco. As a result, he does not experience hitlag from hitting an opponent with it, and it can clang with aerial attacks.
Grounded[edit]
Aerial[edit]
Timing[edit]
When hitting a shield, in addition to stopping Falco's movement, the move skips to frame 19 (24 in the air) on the next frame if the hit happened beforehand, cutting off at most 5 frames.
Grounded[edit]
Jostling is disabled during frames 12-30.
Clean hit | 13-15 |
---|---|
Late hit | 16-22 |
Interruptible | 51 |
Animation length | 71 |
Aerial[edit]
The move enables ledge grabs starting on frame 18 from the front, and frame 23 from behind. Jostling is also disabled during frames 17-35.
Hitboxes | 18-27 |
---|---|
Interruptible | 67 |
Animation length | 89 |
Landing[edit]
Interruptible | 17 |
---|---|
Animation length | 65 |
Lag time |
Hitbox |
Hitbox change |
Prop event |
Interruptible |
Parameters[edit]
Horizontal speed multiplier on startup | 1.5 |
---|---|
Acceleration on startup | 0.05 |
Period before applying startup gravity | 10 frames |
Startup gravity | 0.017 |
Speed at the end of the dash | 2.2 |
Friction at the end of the dash | 0.11 (grounded) 0.05 (aerial) |
Speed after hitting a shield | 0.5 |
Air acceleration multiplier for aerial ending | 0.8 |
Air speed multiplier for aerial ending | 0.5 |
Period before applying ending gravity | 5 frames |
Ending gravity | 0.08 |
Illusion lifetime | 10 frames (8.0.0 onward) 7 frames (before 8.0.0) |
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