Super Smash Bros. Ultimate

Sonic (SSBU)/Up smash

< Sonic (SSBU)
Revision as of 22:39, January 29, 2020 by Zeckemyro (talk | contribs) (→‎Hitboxes: 7.0.0)
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Hitbox visualization showing Sonic's up smash.

Overview

A jumping Spin Dash. It hits multiple times, with its last hit having extremely high knockback growth, but its last hit also has average base knockback, which makes it better suited for KO attempts later instead of earlier.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 5% 0   Standard 0 60 70   6.0 waist 5.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 5% 0   Standard 0 80 70   6.0 waist 4.0 -1.5 0.0 1.0× 1.0× 0%               Punch   All All            
Hits 2-7
0 0 0 1% 0   Standard 0 100 70   4.2 head 0.0 15.0 5.5 1.0× 1.0× 0%               Kick   All All            
1 0 0 1% 0   Standard 0 100 70   4.2 head 0.0 15.0 -5.5 1.0× 1.0× 0%               Kick   All All            
2 0 0 1% 0   Standard 0 100 60   4.2 head 0.0 15.0 5.5 1.0× 1.0× -100%               Kick   All All            
3 0 0 1% 0   Standard 0 100 60   4.2 head 0.0 15.0 -5.5 1.0× 1.0× -100%               Kick   All All            
Hit 8
0 0 0 3% 0   Standard 80 170 0   10.0 waist 4.0 25.0 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Charges between 13-14
Hit 1 18
Hits 2-7 21, 23, 25, 27, 29, 31
Hit 8 33-34
Interruptible 66
Animation length ?
                                                                                                                                   
                                                                                                                                   


Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible