Super Smash Bros. Ultimate

Pikachu (SSBU)/Down special

< Pikachu (SSBU)
Revision as of 19:24, January 23, 2020 by Zeckemyro (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} thumb|500px|Hitbox visualization showing Pikachu's down special, Thunder, after it hits itself. {{competitive expertise}} ==O...)
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Hitbox visualization showing Pikachu's down special, Thunder, after it hits itself.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Thunder (clean hit)
0 0 0 6.0% 1.0   Standard 55 60 125   6.0 top 0.0 2.0 0.0 0.0× 1.0× 0%               Electric   All All            
This hitbox is actually a circular capsule. It can't interpolate.
Thunder (late hit)
0 0 0 8.0% 1.0   Standard 74 60 0   4.0 top 0.0 4.0 to 14.0 0.0 1.0× 1.0× 0%               Electric   All All            
Self-Hit
0 0 0 15.0% 2.0   Standard 70 77 0   13.0 top 0.0 10.2 0.0 1.0× 1.0× 0%               Electric   All All            

Timing

Self-Hit

Hitbox 1-3
Intangibility 1-10
Interruptible 42
Animation length 66
                                                                                                                                   
                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible