Super Smash Bros. Ultimate

Luigi (SSBU)/Forward smash

< Luigi (SSBU)
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Luigi forward smash hitbox visualizations
LuigiFSmashUpSSBU.gif
LuigiFSmashSSBU.gif
LuigiFSmashDownSSBU.gif

Overview

Luigi steps forward and delivers a knifehand jab. It is fast for its strength at frame 12 with moderate ending lag, and possesses a very slight disjoint at the fingers as well as no kind of sourspot, making it a reliable KO option. It can be angled, which alters the move's knockback and angle stats. The slight disjoint can be utilized with the up angle as an anti-air against low-ranged aerials, strengthened by its higher kill power due to higher knockback and launch angle, capable of killing at ~85% on midweights from the top. The un-angled variation can be used with its longer horizontal reach as a strong punish, and the down angle can be used to hit certain ledgehangs, and sends at the lowest angle, thus killing earliest at the ledge at ~100% on midweights. The move also possesses five extra points of shield damage, making it a useful move to break a damaged shield.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Angled up
0 0 0 15.0% 5   Standard 20 131 0   3.8 shoulderl 8.0 0.0 0.0 1.0× 1.0× 0%               Poke   All All            
1 0 0 15.0% 5   Standard 20 131 0   4.3 shoulderl 2.5 0.0 0.0 1.0× 1.0× 0%               Poke   All All            
Not angled
0 0 0 15.0% 5   Standard 20 121 0   3.8 shoulderl 8.0 0.0 0.0 1.0× 1.0× 0%               Poke   All All            
1 0 0 15.0% 5   Standard 20 121 0   4.3 shoulderl 2.5 0.0 0.0 1.0× 1.0× 0%               Poke   All All            
Angled down
0 0 0 15.0% 5   Standard 20 116 0   3.8 shoulderl 8.0 0.0 0.0 1.0× 1.0× 0%               Poke   All All            
1 0 0 15.0% 5   Standard 20 116 0   4.3 shoulderl 2.5 0.0 0.0 1.0× 1.0× 0%               Poke   All All            

Timing

Charges between 4-5
Hitboxes 12-13
Interruptible 41
Animation length 41
                                                                                 
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible