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This article is about Rosalina & Luma's appearances in Super Smash Bros. Ultimate. For the characters in other contexts, see Rosalina and Luma.
Rosalina & Luma
in Super Smash Bros. Ultimate
Rosalina & Luma SSBU.png
MarioSymbol.svg
Universe Mario
Other playable appearance in SSB4


Availability Unlockable
Final Smash Grand Star
Rosalina & Luma (SSBU)
Luma mimicks Rosalina's attacks. Luma also increases Rosalina's reach and can even take a hit for her! If Rosalina gets hit, Luma gets very flustered and flutters both hands.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Rosalina & Luma (ロゼッタ&チコ, Rosetta & Chiko) are playable characters in Super Smash Bros. Ultimate, controlled as one. They were confirmed as playable characters on June 12, 2018. Continuing a trend often set in the Mario series, Rosalina & Luma are now unlockable characters. Rosalina & Luma are classified as fighter #48.

Kerri Kane's portrayal of Rosalina from Smash 4 was repurposed for Ultimate, as was Yuya Takezawa's portrayal of Luma from Super Mario Galaxy.

How to unlock

Complete one of the following:

With the exception of the third method, Rosalina & Luma must then be defeated on Mario Galaxy.

Changes from Super Smash Bros. 4

Rosalina has received a mixture of buffs and nerfs from her Smash 4 to Ultimate transition but has been overall nerfed. The universal changes allows Rosalina and Luma to juggle and gimp opponents more easily but makes it more difficult for them to land and get back to the stage.

All their aerials have reduced landing lag which allows them to chain moves more easily. Luma has more HP, lower respawn time, and can now be protected when Rosalina uses her shield. Star Bits has more range, enhancing its zoning utility. Gravitational Pull can now auto-equip items which makes it easier for Rosalina to retaliate with a throwable projectile (I.e. MechaKoopa, Gyro). Rosalina's new neutral aerial has less ending lag and offers better protection when Luma is gone. The biggest buff is Luma receives a damage boost when detethered from Rosalina. This incentivizes Rosalina players to send Luma out and take advantage of her zoning potential.

Unfortunately, Rosalina and Luma also recieved critical nerfs to their potent movesets. Their neutral aerial has less active frames and increased startup which makes it a less useful option for approaching. One of her best moves in Smash 4, Up-Air, has its endlag increased, meaning it can no longer chain to itself so easily. The most significant nerf is Luma doesn't move forward when using jab. This severely impedes Rosalina's ability to stop approaches, ledge trap, and zone her opponents.

Aesthetics

  •   As with all veterans returning from SSB4, Rosalina and Luma's models feature a more subdued color scheme. Rosalina's gown now features simple textile detailing.
  •   Rosalina's slippers are now their usual silver, rather than matching the blue shade of her dress.
  •   Luma always face the screen regardless of direction it turns towards; Rosalina's stance, on the other hand, is not mirrored.
  •   Rosalina's dress now has independent physics.
  •   Rosalina's airdodge now causes a bright light to appear as she steps right or left. Additionally, her sidestep animation now features more effects as she teleports.

Attributes

  •   Like all characters, Rosalina's jumpsquat animation now takes three frames to complete (down from 5).
  •   Rosalina's shield now covers Luma as well. [1]
  •   Luma now has more HP (50 → 60).
  •   Luma now panics when Rosalina takes damage, preventing her from controlling it while she's in hitstun.
  •   Luma's respawn time has shortened (1v1: 13 seconds → 12.5, 3+ players: 13 seconds → 7).
  •   Luma's attacks now benefit from a 1.5 damage amplifier when Rosalina launches it away, but normally deal half as much damage as they did in Smash 4.
  •   Rosalina dashes much faster.
  •   Rosalina is heavier (77 → 82), which increases her survivability, but also her susceptibility to combos.

Ground Attacks

  •   Luma's jab movement and range have decreased significantly, no longer pushing Luma forward. This hinders Rosalina's ability to space with jab.

Aerial Attacks

  •   All aerials have less landing lag (Neutral aerial: 11 → 8, forward aerial: 20 → 16, back aerial 16 → 10, up aerial 18 → 11, down aerial 20 → 12)).
  • Neutral aerial:
    •   Rosalina has a new neutral aerial: she spins her wand around herself.
    •   Neutral aerial now hits in front of Rosalina first, improving its usability and safety. It also has greatly decreased endlag.
    •   However, neutral aerial's range has been nerfed significantly. It also has slightly increased startup frames and less active frames.
  • Forward aerial:
    •   Forward aerial has less end lag, allowing it to now auto cancel out of a short hop.
  • Up aerial:
    •   Up aerial's endlag has increased.
  • Down aerial:
    •   Down aerial has increased start up time.

Special Moves

  • Star Bits:
    •   Star Bits has more range.
    •   Star Bits deals more damage (8.4% → 9%).
  • Gravitational Pull:
  • Final Smash:
    •   Rosalina's Final Smash now uses a Grand Star during her Final Smash, and the name was changed to accommodate the change, going from Power Star to Grand Star. The change however, is only aesthetic, and the move overall functions the same as it did in SSB4.
    •   During Grand Star, an outer space backdrop temporarily appears.
    •   Grand Star pulls opponents in towards the multi-hitting star, making it more effective as a damage dealing attack. The Power Star itself also covers more area, and grows significantly faster.
    •   Grand Star has a shorter duration.

Classic Mode: One Star after Another

The opponents are characters from space or other planets.

Round Opponent Stage Music Notes
1 Olimar Distant Planet Stage Clear / Title Theme - Pikmin
2 Fox and Wolf Venom Main Theme - Star Fox
3 Samus Brinstar Title Theme - Metroid
4 Ridley Brinstar Depths Brinstar Depths (Melee)
5 6 Kirbys Dream Land Green Greens (for 3DS / Wii U)
6 Bowser Mario Galaxy Fated Battle Mario appears as a teammate.
Bonus Stage
Final Marx ? Vs. Marx Mario appears as a teammate.

Role in World of Light

Rosalina and Luma were among the fighters that were summoned to fight the army of Master Hands.

During the opening cutscene, Rosalina and Luma were present on the cliffside when Galeem unleashed his beams of light. They attempted to fly away alongside Diddy Kong, but were hit by a beam of light, and vaporized, placing the two under Galeem's imprisonment along with the other fighters, excluding Kirby.

Alternate costumes

 

Gallery

Character Showcase Video

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Trivia

  • Rosalina's video on the official website features a visual glitch: when Rosalina uses her new neutral aerial her dress goes abnormally high, revealing her legs disjointed from her body.
  • One of the screenshots on the official website featuring Rosalina in a white-and-red dress and a seemingly dazed Pichu is a reference to the White Mage, a classic healing class from the Final Fantasy series.
  • Despite Rosalina's Final Smash being a Power Star in her video like in Super Smash Bros. for Nintendo 3DS/Wii U, she instead summons a Grand Star in the final version of the game.
  • Rosalina's entry on the official Super Smash Blog was on October 31st, one day off from the game's 11th anniversary, which is on November 1st. It's possible that this was done because the final Super Smash Bros. Ultimate Direct was held on November 1st, and to avoid Rosalina's entry overlapping with new info from the Direct, her entry had to be written earlier than intended.
    • However, Japan, being 14 hours ahead of Eastern Standard Time, would have received the update on November 1st.
  • While most other characters have the announcer say "(character) wins!" at the victory screen, Rosalina has the announcer say "Rosalina & Luma win!". The "(character) win!" audio clip is usually reserved for the Japanese version, though it is most likely used with Rosalina & Luma because of their two-in-one nature and name. Ice Climbers also share this distinction.