Super Smash Bros. Ultimate

Ganondorf (SSBU)

Revision as of 09:02, December 9, 2018 by 69.114.138.106 (talk)
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This article is about Ganondorf's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Ganondorf.
Ganondorf
in Super Smash Bros. Ultimate
Ganondorf SSBU.png
ZeldaSymbol.svg
Universe The Legend of Zelda
Other playable appearances in Melee
in Brawl
in SSB4
Availability Unlockable
Final Smash Ganon, The Demon King
Ganondorf (SSBU)
His new design matches his appearance in The Legend of Zelda: Ocarina of Time! Now he uses his sword for all his smash attacks. He's a bit slimmer then [sic] he was before, but his Warlock Punch is devastating! For his final smash he transforms into Ganon, The Demon King and quickly charges forward.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Ganondorf (ガノンドロフ, Ganondorf) is a playable character in Super Smash Bros. Ultimate. Ganondorf is classified as fighter #23.

Takashi Nagasako reprises his role as Ganondorf after having previously voiced the character in The Legend of Zelda: Ocarina of Time and Super Smash Bros. Melee.

Changes from Super Smash Bros. 4

Ganondorf was granted multiple buffs during the transition from Smash 4 to Ultimate and has benefited greatly from universal gameplay changes. His ability to approach has been significantly improved due to his faster running speed, faster jumpsquat, and ability to dash cancel into his forward tilt and down tilt. In addition, his smash attacks are now sword swings that possess increased range, and all of his special moves provide more utility due to reduced lag and/or increased damage/knockback. However, the Ganoncide technique is much riskier and more situational.

Aesthetics

  •   Ganondorf's appearance is based off of his original design from Ocarina of Time. He bears a close resemblance to his official art from Ocarina of Time 3D.
  •   Ganondorf now utilizes his sword from the Space World 2000 tech demo for his smash attacks, which further declones him from Captain Falcon.
  •   Ganondorf's initial dash and running animations have been altered, with his arms positioned further out to the side.
  •   Ganondorf's on-screen appearance now shows him stepping out of a liquid-like vortex of darkness.
  •   All attacks that utilize darkness have more intense particle effects.
  •   Ganondorf has new victory animations:
    • The first has him flip his cape before pumping his fist.
    • The second has him levitate in the air, land on the ground while punching his palm, then reel back before thrusting his hand towards the screen.
    • The third has him flip his cape before laughing wickedly. [1]

Attributes

  •   Like all characters, Ganondorf's jumpsquat animation now takes 3 frames to complete (down from 7).
  •   The universal ability to dash cancel into any ground attack greatly benefits Ganondorf, allowing him to use his relatively quick forward tilt and down tilt while approaching.
  •   Ganondorf dashes faster, now being nearly as fast as he was in Melee. His initial dash animation is both faster and goes a longer distance.
  •   Ganondorf walks faster, now being slightly faster than he was in Melee.
  •   Ganondorf has faster air speed.
  •   Ganondorf jumps higher.
  •   Ganondorf is heavier, now weighing more than Charizard. This improves his already excellent endurance, but makes him even more suspectible to combos.

Ground attacks

  •   Neutral attack deals slightly more damage and no longer has a sourspot.
  •   Forward tilt and down tilt deal slightly more damage.
  •   Up tilt is significantly faster, with less startup and endlag.
    •   Up tilt now produces a flame effect on Ganondorf's foot during startup, and Ganondorf no longer holds up his leg with his hand.
  •   All of Ganondorf's new smash attacks utilize his sword from the Space World 2000 tech demo.
  • Forward smash:
    •   Forward smash is now a downward sword slash in front of Ganondorf, similar to Ike's.
    •   Forward smash has greatly improved range and disjointed hitboxes. It now covers overhead.
    •   Forward smash now hits below the edge of the stage, allowing it to be used for onstage edgeguarding.
    •   Forward smash deals slightly more damage.
    •   Forward smash has more startup and endlag.
    •   Forward smash has fewer active frames.
  • Up smash:
    •   Up smash is now an overhead sword swing from front to back, similar to Ike's.
    •   Up smash has greatly improved range and disjointed hitboxes. It now covers around Ganondorf's body.
    •   Up smash has less startup.
    •   Up smash has more active frames.
    •   Up smash has more endlag and interrupts significantly later, removing its ability to bait opponents into approaching.
  • Down smash:
    •   Down smash is now forward hilt thrust that leads into a backwards stab, similar to Cloud's.
    •   Down smash's second hit sends opponents at a semi-spike angle, improving its edgeguarding utility.
    •   Down smash's second hit has slightly faster startup and less endlag.
    •   Down smash's lower hitbox placement allows it to reliably hit crouching opponents. It also lowers Ganondorf's hurtbox.
    •   The hitbox on the first hit that previously sent opponents away from the second hit has been removed, allowing both hits to connect more reliably.
    •   Down smash's first hit deals slightly less damage.

Aerial attacks

  •   All aerials have much less landing lag.
  •   Forward aerial has increased range due to Ganondorf leaning farther forward as he punches.
    •   Forward aerial's auto-cancel window has been restored.
  •   Back aerial deals more damage.
    •   Ganondorf no longer crosses his legs during back aerial's animation.
  •   Up aerial has increased startup.
    •   Up aerial's hitbox no longer hits below Ganondorf, significantly weakening its gimping potential and removing its jab reset combos.
    •   Ganondorf kicks with his right leg instead of his left.
  •   Down aerial has Ganondorf lean back slightly as he stomps, similar to its Melee animation.

Throws/other attacks

  •   Standing grab has more range.
    •   Standing grab has slightly more startup and endlag.
    •   Ganondorf now grabs with his left hand.
  •   Pummel is much faster.
    •   Pummel deals less damage.
  •   Up throw deals more damage.
  •   Down throw is no longer weight dependent, allowing more consistent followups on heavyweights.
  •   Forward throw deals more knockback.
    •   Forward throw's animation is now an uppercut.
  •   Back throw deals more knockback.

Special Moves

  • Warlock Punch:
    •   Warlock Punch deals more damage and knockback.
  • Flame Choke:
    •   Grounded Flame Choke has less endlag, significantly improving its combo potential and allowing for more possible follow-ups on missed techs; in particular, a combo into down tilt is now guaranteed against all characters.
    •   Grounded Flame Choke stops when it reaches a ledge, making it safer to use.
    •   Grounded Flame Choke deals more damage.
    •   Aerial Flame Choke can now be escaped by button mashing and is scaled with the opponent's damage percentage, significantly hindering Ganoncide's utility at low percentages.
    •   The opponent is no longer KO'd first during a Ganoncide, removing the technique as a viable option when both players are on their last stock.
  • Dark Dive:
    •   Dark Dive deals more damage.
    •   Dark Dive deals more knockback and launches opponents at a lower angle, improving its gimping utility.
    •   Dark Dive's grab release has less endlag.
    •   Opponents who are grab released by trading attacks with Dark Dive now receive damage.
    •   Dark Dive's attack now causes a vibrant burst of purple magic rather than a fiery explosion.
  •   The landing lag glitch on Flame Choke and Dark Dive has been fixed.
  • Wizard's Foot:
    •   Grounded Wizard's Foot deals more damage, and its late hits are equally as strong as the early hit.
    •   Grounded Wizard's Foot no longer has a blindspot.
    •   Grounded Wizard's Foot travels faster and has significantly less endlag, giving the move combo potential and making it safer to use at low percentages.
    •   Aerial Wizard's Foot can no longer be teched by opponents during the initial hit.
    •   Wizard's Foot's animation is closer to its appearance in Melee.
  • Ganon, the Demon King:
    •   Ganondorf's Final Smash is now called Ganon, the Demon King and is based on his bipedal form from Ocarina of Time. It is functionally identical to Beast Ganon; however, instead of slamming the ground with his body, Ganon slashes with his swords before rushing forward. When Ganondorf activates his Final Smash, the Triforce of Power briefly flashes on the back of his hand.

Classic Mode: Encroaching Darkness

Ganondorf fights against the heroes of various series.

Round Opponent Stage
1 Mario and Luigi New Donk City Hall
2 Fox and Falco Lylat Cruise
3 Shulk Gaur Plain
4 Marth, Ike, and Roy Coliseum
5 Palutena and Pit Skyworld
6 Zelda and Link Great Plateau Tower
Bonus Stage
Final Master Hand Final Destination

Role in World of Light

Although Ganondorf does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.

Ganondorf is unlocked in the Sacred Realm in the World of Dark on the top of the land which makes up the Triforce of Power. This land can only be accessed after interacting with the Master Sword (just after the Cloud unlock). Unlocking Ganondorf will briefly reveal the Triforce of Power in the center of the map before disappearing to reveal Ganon's castle and his boss battle.

Alternate costumes

 

Gallery

Character Showcase video

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Trivia

  • Ultimate marks the first time in the Smash series that Ganondorf utilizes a sword in his base moveset.
  • The voice clip played during Ganondorf's down smash features him shouting "Oooh-yah!", which was a clip that went unused in Melee. The clip also made an appearance in Brawl as Ganondorf's Wii Remote selection sound.
  • Ganondorf's entry on the official Super Smash Blog has a grammatical error, using the word "then" instead of the correct "than." Also, the words "Final Smash" are lowercase instead of uppercase like in other fighter entries.