A Party Ball breaks open releasing various items in Super Smash Bros. Brawl.
For the CPU Mode, see ITEM.

An item is an object, that either randomly appears on-stage during a match or is summoned by a character's special move, that can be picked up and used by characters. Many items can be wielded once picked up, while others apply an effect, and almost all can be thrown at opponents. Items are a large part of the gameplay of the Super Smash Bros. series, but problems with randomness and inconsistent risk/reward balance results in tournament rulesets universally requiring that random spawning of items be disabled using the Item Switch before starting the match.

If all recovery items are turned off in Super Smash Bros. Melee, the chance of naturally occurring items like the apples dropped by Whispy Woods on Green Greens and Chansey's eggs recovering health is eliminated; the apples will all be projectiles and the eggs will either be explosives or drop other items. In Super Smash Bros. Brawl the same is true regarding the apples (since Chansey does not appear). Additionally, the vegetables on Summit will not appear if food is turned off.

Overview

Items appear from stage-dependent designated locations at various times throughout a match based on the frequency set in the Item Switch. Characters can pick up items by standing near one and pressing the attack button; items can also be grabbed in midair starting in Melee with the grab button, or grabbed during dashes and aerial attacks in Brawl and SSB4. Characters can only hold one item at a time (if Villager's Pocket ability is discounted). If an item is left alone, it will eventually disappear, flashing briefly beforehand (Pitfalls, Green Shells and Ore Clubs being exceptions). Items that are picked up by characters can be dropped or thrown with the grab button, and they may be dropped if the character takes a hard hit. The damage done by a thrown item depends on how fast it's moving. Most items can also be swallowed in Brawl and SSB4, and in the latter, can even heal these characters when they do so, unless the item is an explosive.

Mechanics

In Super Smash Bros. and Super Smash Bros. Melee, the chance of a character dropping their held item when hit is (hitbox damage)/60. Thus, if a hit deals 6% damage, the chance of it causing an item drop on a given frame is 10%. Roy’s fully charged Flare Blade in Melee deals 50 damage, so it has a drop chance of 83.333%.

In Brawl and Smash 4, this probability was decreased; normal items now use the formula CEIL(hitbox damage)/70. In addition, certain non-standard items use different formulas. In Brawl, this includes Dragoon pieces and the Smash Ball, where the drop chance = INT(hitbox damage)/50. In Smash 4, the chance of dropping each Dragoon piece was decreased to INT(hitbox damage)/100. This formula also applies to the Daybreak. The Master Ball item also has a non-standard drop chance, but the formula is not known.

Types of items

Items can be grouped into several categories based on their effects.

  • Container items release other items once broken open, which can be done either by attacking them or by picking up and throwing them. In general, container items have a 12.5% (1 in 8) chance of exploding instead of releasing items.
  • Battering items are wielded by characters once picked up, turning their neutral attack, forward tilt, dash attack, and forward smash into an item swipe.
  • Shooting items fire projectiles when used, typically replacing the neutral attack and neutral aerial of the user. They all have limited ammunition and will merely shoot blanks once it runs out. In SSB4, trying to shoot an empty item will instead simply throw it.
  • Throwing items can only be thrown at opponents. Holding a throwing item means that a character cannot use most of their attacks, as pressing the attack button will simply throw the item.
  • Status items apply some sort of effect to the user, often beneficial but not necessarily. Some status items only need contact to be used (instead of needing to be grabbed). The ones that do need to be grabbed can be picked up even if the character is already holding an item; no such items exist in the original Super Smash Bros.
  • Recovery items decrease the damage of the user (or increase their HP in Stamina mode). Starting in Melee, recovery items can be picked up even when the character is already holding an item.
  • Summoning items release an ally that fights along side you or your team when picked up.
  • Collectible items do not affect the match, but instead are added to the player's collection once picked up. They can be picked up even if the character is already holding an item. Computer players will not attempt to pick up collectible items, but if they do so accidentally they will not count.
  • Special items do not fit into the above categories.

In addition to the above, certain items can be heavy, which limits those that pick them up into walking slowly (or not at all in SSB) and throwing. Only Donkey Kong can move quickly or jump while carrying a heavy item.

List of items

These items are available in the item switch menu. Some items like containers are grouped together, but the player can toggle all of these items on or off.

Item           Type Heavy Notes Universe
Assist Trophy           Summoning   When picked up, after the character lands on the ground, they will perform a short animation and summon a random character to aid them in the fight.  Super Smash Bros.
Back Shield           Status   Defends the wearer from attacks towards their back.  Kid Icarus
Banana Gun           Shooting   Ejects the banana out of the peel and the player is left with the banana peel after using it.  Super Smash Bros.
Banana Peel           Throwing   Once thrown, trips opponents that touch it. Diddy Kong can summon these by using his down special, the banana peel, leading into deadly mindgames and combo/KO setups.  Mario
Barrel           Container   Once thrown, struck, or landed on a slope, may roll across the stage and damage what it hits before breaking. Has a one-in-eight chance of exploding.  Super Smash Bros.
Barrel Cannon  **    *  **  ** Throwing   Once thrown or it lands on a hill, grabs and launches the first character it hits. Disappears very quickly.  Donkey Kong
Beam Sword           Battering   Starting in Melee, gets longer when swung depending on character. Peach has a rare chance of plucking one when using Vegetable.  Super Smash Bros.
Beastball           Throwing   Reappears near an opponent after being thrown and targets them, covered in flames.  Super Smash Bros.
Beehive           Throwing   Can be thrown at opponents. If attacked or thrown at a player, it summons bees that attack the player that attacked it or was hit by it.  Animal Crossing
Beetle           Throwing   Can be thrown towards an opponent, and the item will grab the opponent and fly off into the air with them. Can be reversed by hitting it.  The Legend of Zelda
Black Hole           Throwing   Creates a massive black hole, dragging all items and players nearby in. Throws the opposite side of user's orientation.  Super Smash Bros.
Blast Box           Throwing   Very poor throwing distance. Explodes upon taking 30% damage or a flame attack.  Super Smash Bros.
Bob-omb           Throwing   Very powerful explosive. If not grabbed within a few seconds of its appearance, it lights its own fuse and begins walking around, exploding on any character it meets. If it doesn't meet a character it will blow itself up after a while. Peach has a rare chance of plucking one when using Vegetable.  Mario
Bombchu           Throwing   Can move up walls and across floors and ceilings. Explodes on contact with opponent.  The Legend of Zelda
Bomber           Special   Explodes in the player's hand when used. Only affects enemies.  Kirby
Boomerang           Throwing   Can be thrown at and grabbed by opponents. Returns to the thrower unless intercepted. Gains power when caught.  Mario
Boss Galaga           Special   Carries foes upward to the top of the screen. Can be destroyed by attacking it. Namco
Bullet Bill    *  *     Transformation   Transforms the user into a Bullet Bill and launches them in a specified direction, dealing big damage to anyone they hit along the way. After a set distance, the user returns to normal. Can be reflected.  Mario
Bumper           Throwing   Can be placed on the stage or (in Brawl) set in midair, where it will knock away characters that touch it. If two or more are present, they can be used to momentarily trap characters by bouncing them back and forth.  Super Smash Bros.
Bunny Hood           Status   Increases the user's movement speed, jump height, and falling speed.  The Legend of Zelda
Capsule           Container   Contains a single item. Has a one-in-eight chance of exploding.  Super Smash Bros.
Cloaking Device           Status   Renders the user mostly invisible and makes them immune to damage (but not knockback). Perfect Dark
Cracker Launcher           Shooting   Limits the user to walking and a single jump, and automatically dropped from any flinch.  Super Smash Bros.
Crate           Container   Contains many items. Has a one-in-eight chance of exploding when thrown, or hit with enough force to break.  Super Smash Bros.
Cucco           Throwing   Can be thrown at opponents. If attacked or thrown at a player, it summons various Cuccos that attack the player that attacked it or was hit by it.  The Legend of Zelda
Daybreak           Special/Shooting   Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the weapon assembles in their hands, which they can then use at their discretion to fire a giant laser across the stage, almost guaranteed to KO anyone it hits.  Kid Icarus
Death's Scythe           Battering   Instantly KOs opponents at high percentages.  Castlevania
Deku Nut           Throwing   When thrown, damaged, or after a short time (even if held), nearby characters are stunned (if grounded) or launched (if aerial).  The Legend of Zelda
Dragoon           Special   Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the Dragoon is assembled and flown into the stage for a one-hit KO ram attack.  Kirby
Drill Arm           Shooting   Allows the wearer to fire a large drill.  Super Smash Bros.
Fairy Bottle           Throwing/Recovery   Recovers an excess of 100% damage, but only if the user's damage is 100% or more. Otherwise, can be thrown, but will heal anyone hit who meets the prior requirement.  The Legend of Zelda
Fake Smash Ball           Special   Flies around the stage, similar to the Smash Ball. Characters can break it in order to activate. Once broken, it will explode.  Super Smash Bros.
Fan           Battering   Fastest-swinging battering item. High shield damage.  Super Smash Bros.
Fire Bar           Battering   Causes fire damage. Grows shorter with each successful attack.  Mario
Fire Flower           Shooting   Produces a continuous stream of short-range fire.  Mario
Flipper        **  ** Throwing   Once thrown, halts in the air and bops characters that run into it.  Balloon Fight
Food           Recovery   Each type of food recovers a different amount of damage. Can be produced in large numbers by Peach Blossom.  Super Smash Bros.
Franklin Badge           Status   Temporarily makes the wearer immune to projectiles by automatically reflecting them. Can be knocked off.  EarthBound
Freezie           Throwing   Slides across the stage, freezing characters when struck by it. Can be destroyed before being picked up.  Mario
Golden Hammer           Special   Acts the same as the regular Hammer, though faster, more powerful and with the ability to float. May be a dud Squeaky Hammer that deals no damage at all.  Mario
Gooey Bomb           Throwing   When thrown, attaches to characters and can transfer to other characters that pass by. Explodes after a certain time or if attacked when not on a character.  Super Smash Bros.
Green Shell           Throwing   When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Can be stopped by jumping on it.  Mario
Gust Bellows           Shooting   Blows gusts of wind at other players to push them away.  The Legend of Zelda
Hammer           Special   One of the most feared items in the game due to its range, damage, and knockback. However, it limits the user to walking and a single jump; the user cannot even choose to drop the item. May randomly lose its head and become useless.  Donkey Kong
Healing Field           Throwing/Recovery   Can be thrown on the ground. Once thrown, it will open up and will heal anyone standing on it.  Super Smash Bros.
Healing Sprout           Throwing/Recovery   Sticks to fighters and gradually heals them. Can be transferred on contact like the Gooey Bomb.  Super Smash Bros.
Heart Container           Recovery   Strongest recovery item, recovering up to 100% damage (in the original Super Smash Bros., it can reset player health to 0%).  The Legend of Zelda
Hocotate Bomb           Throwing   A bomb shaped like the Hocotate Ship that will fly off, and then crash down after a set time.  Pikmin
Home-Run Bat           Battering   An extremely powerful item. Its forward smash is among the most powerful attacks in all four games, being a one-hit KO in every one. As a throwing item, it maintains its high knockback and is a semi-spike. In Brawl, forward smash uses a unique animation. It becomes stronger when hit on the tip.  Super Smash Bros.
Hothead           Throwing   Follows the contours of the stage once thrown. Grows in size and damage but lasts for a shorter time when hit by flame or electric attacks.  Mario
Killer Eye           Throwing   When placed, can fire energy beams in the direction it faces. Hitting it flips it around.  Kid Icarus
Killing Edge           Battering   A sword that deals x2 more damage and knockback when glowing.  Fire Emblem
Lightning Bolt           Status   When touched, shrinks all opponents. Can backfire and shrink the user or enlarge all opponents.  Mario
Lip's Stick           Battering   Flowers opponents. Has a limited supply of short-range spore projectiles produced on f-tilt or f-smash. Panel de Pon
Master Ball           Throwing/Summoning   Just like the Poké Ball, but it is guaranteed to release a rare or Legendary Pokémon.  Pokémon
Maxim Tomato           Recovery   The third most powerful recovery item, healing up to 50% damage (in the original Super Smash Bros., it can heal up to 100% damage).  Kirby
Metal Box           Status   Increases the weight and falling speed of the user, while also reducing the chances of flinching. Can be activated by pickup or by direct attack; indirect attacks will either destroy it (in Melee) or do nothing (in Brawl).  Mario
Motion-Sensor Bomb           Throwing   Attaches to the stage once thrown; characters that approach it after a short time cause it to explode.  Super Smash Bros.
Mr. Saturn           Throwing   Walks around the stage and can be knocked about by attacks. Deals massive damage to shields when thrown, but only minor damage otherwise.  EarthBound
Ore Club           Battering   An extremely powerful club made of stone that produces tornadoes when swung. Grants super armor when used as a forward smash.  Kid Icarus
Parasol        *   Battering   Reduces the holder's falling speed, allowing them to glide slowly left and right, potentially improving recovery.  Kirby
Party Ball           Container   Once activated by being thrown or damaged, it floats into the air and opens, dropping its items.  Super Smash Bros.
Pitfall           Throwing   Embeds itself into the ground once thrown; characters that approach it after a short time will be buried or Meteor Smashed. Can also be thrown at an opponent directly for the same effect.  Animal Crossing
Poison Mushroom           Status   Slides across the stage. When touched, shrinks the character.  Mario
Poké Ball           Throwing/Summoning   Once thrown and lands on the ground, unleashes a Pokémon to aid the user.  Pokémon
POW Block  **    **     Throwing   When thrown, it causes an earthquake, launching all characters (including the player) straight up if on the ground. Can be used three times.  Mario
Rage Blaster           Shooting   Fires a blast of energy. The higher the percent a user has, the more damage it does  Super Smash Bros.
Ramblin' Evil Mushroom           Shooting   A mushroom will grow on the opponent's head, reversing the left and right controls.  Mother
Ray Gun           Shooting   Fires blasts of energy that have infinite horizontal range.  Super Smash Bros.
Red Shell           Throwing   When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Aims for nearby characters and avoids sliding off edges.  Mario
Rocket Belt           Status   Can be equipped and used to increase upward momentum at will, similar to R.O.B.'s up-special.  Pilotwings
Rolling Crate           Container   When thrown, struck, or lands on a hill, will roll across the stage and damage what it hits without breaking. Can be stood on.  Super Smash Bros.
Sandbag    *       Special   When attacked, produces items.  Super Smash Bros.
Screw Attack           Throwing/Status   Turns the holder's jumps into Screw Attacks. In Melee, applies for as long as the holder keeps the item, and a forced Screw Attack will be applied to those the item is thrown at. In Brawl, applies until the item wears off and does not need to be held in-hand once picked up.  Metroid
Smart Bomb           Throwing   Produces a large explosion when thrown or attacked. Has a chance to be a dud, though it can still explode if hit or thrown again.  Star Fox
Smash Ball           Special   Flies around the stage. Characters must break in order to obtain. Once broken, player presses their neutral special button to use their Final Smash. Will fly off-stage after a short period if not obtained and used.  Super Smash Bros.
Smoke Ball           Throwing   Once thrown, spews smoke around its immediate area. May stick to opponents.  Super Smash Bros.
Soccer Ball           Special   Cannot be picked up. When attacked, it careens in the knockback direction with high damage and knockback.  Mario
Special Flag           Special   Can be held above the user's head for a long period to gain either a KO point in a timed match or a stock in a stock match. Unlike other items, this one will always be dropped if the user is hit while holding it. Namco
Spiny Shell           Throwing   Commonly known as the 'Blue Shell'. Hovers above a player before dropping onto them and exploding. Can be dodged, or it can hit someone other than its intended target on descent.  Mario
Spring           Throwing   When idle, repels characters when touched depending on whether it is upright or sideways.  Donkey Kong
Staff           Shooting   Shoots a beam. The farther the opponent is, the more damage it deals.  Kid Icarus
Star Rod           Battering/Shooting   Has a limited supply of long-range star shots produced on f-tilt or f-smash.  Kirby
Steel Diver           Shooting   A smaller gun-like version of the Steel Diver from the self-titled game for the Nintendo 3DS. Fires a torpedo which travels slowly at first. Deals no shield damage whatsoever. Steel Diver
Super Launch Star           Throwing   Can be set in midair, where it will attract and launch any characters that get too close to it. The launch has the potential to KO fighters.  Mario
Super Leaf           Status   Gives the user raccoon ears and tail. Allows the user to float in mid-air using the jump button.  Mario
Super Mushroom           Status   Slides across the stage. When touched, enlarges the character.  Mario
Super Scope           Shooting   Can shoot a total of 48 small rapid-fire pulses of energy or charge 3 large blobs of energy. Nintendo
Super Star           Status   Bounces across the stage, and makes whoever it touches invulnerable to all damage and knockback for a short time. Users can still be KO'd if they fall off the stage with it.  Mario
Superspicy Curry           Status/Shooting   Causes the user to constantly shoot short-range fireballs and be incapable of walking slowly.  Kirby
Team Healer           Throwing/Recovery   Heals teammates when thrown at them. When thrown at opponents, can heal or damage them at random. Only appears during team battles.  Super Smash Bros.
Timer           Status   Slows down all opponents. Can backfire and slow down the user, or slow down the entire game.  Super Smash Bros.
Unira           Throwing   Attaches to the stage once thrown or attacked and pokes opponents that come near. Can be set or reset with a direct attack; indirect ones do nothing. Clu Clu Land
Warp Star           Special   Once picked up, the user flies into the sky and then crashes down with an explosion. Can be steered slightly, and if there are platforms above, will land there instead of the starting point.  Kirby
X Bomb           Throwing   Creates a cross-shaped explosion that spans most of the screen.  Kid Icarus

These items are still available in matches, but never have any feature to turn them on or off. If items are turned on, they all can appear in the games they're in regardless of characters being used, the stage, or presense of other items.

Item           Type Notes Universe
CD           Collectible Unlocks a random piece of stage music when picked up. Disappears extremely quickly. Will stop appearing in game after all music is unlocked.  Super Smash Bros.
Custom Part           Collectible Adds customizable parts for characters.  Super Smash Bros.
Grass           Special When picked up, another item appears in its place.  Mario
Sticker           Collectible Adds to the player's sticker collection.  Super Smash Bros.
Trophy           Collectible Adds to the player's trophy collection.  Super Smash Bros.

Items found in the table below are exclusive to character(s), stage, presense of other items, or match rules. Some of them may be impossible to obtain in normal matches without hacking, and require the player to play another gamemode to find them.

Item           Type Heavy Notes Universe
Apple           Throwing/Recovery   Produced by Whispy Woods on Green Greens. Each apple can be either a throwing item or a recovery item, and in rare cases may explode when thrown.  Kirby
Arrow    *  *  *   Throwing   Produced by Link's neutral special move in Ultimate, Bow and Arrows. After being shot from the bow, arrows can be picked up from the ground and thrown. If Link uses his neutral special again while holding an arrow, he will fire two arrows at once.  Zelda
Auroros           Throwing   Only appear in the Subspace Emissary. When Auroros dive and miss, they can be picked up and thrown at other enemies.  Super Smash Bros.
Bomb (Link)           Throwing   A Bomb that can be thrown at opponents and explodes when hitting one or after a set time. Summoned by Link, Young Link, or Toon Link.  The Legend of Zelda
Bonsly           Throwing   Only appears from Poké Balls. Can be thrown to deal heavy damage and knockback.  Pokémon
Bonus Fruit           Throwing   Produced by Pac-Man's neutral special move. Damage, knockback, and flight pattern when thrown vary based on the fruit used.  Pac-Man
Cardboard Box           Throwing   Produced by Snake's taunts. Automatically thrown once picked up, unless the user is Donkey Kong, who can move around and jump with the box.  Metal Gear
Crownerang           Throwing   Produced by King K. Rool's side special move. Other fighters can pick it up and throw it.  Donkey Kong
Egg           Container   Produced by Chansey, Birdo and Yoshi series stages. Essentially identical to Capsules.  Super Smash Bros.
Electrode  **         Throwing   Only appears from Poké Balls and can only be grabbed before it's about to detonate. Explosion deals extremely high knockback. Has a chance to be a dud.  Pokémon
Gyro           Throwing   Produced by R.O.B.'s down special move. Lingers on the ground and damages opponents who touch it while it spins.  R.O.B.
Hammer Head           Throwing   The Hammer may sometimes lose its head; the head can be picked up and thrown for massive damage.  Donkey Kong
Hand Grenade           Throwing   Produced by Snake's neutral special move. Does not explode on contact. If Snake shields, anyone who is holding one of his grenades instantly drops it.  Metal Gear
Holy Water           Throwing   Produced by the down special move of Simon and Richter. If the bottle is caught from its initial toss before it makes contact with an opponent or the ground, it can be held and thrown like a normal item, and will burst when it does make contact.  Castlevania
Key           Throwing   Only appears in specific Subspace Emissary stages. Unlocks doors when thrown at them or the holding character touches them. Returns to original spot if it remains idle on the ground.  Super Smash Bros.
Mechakoopa           Throwing   Produced by Bowser Jr.'s down special move. Walks around briefly before exploding.  Mario
Metal Blade           Throwing   Can be thrown in 8 directions and pierces through enemies. If thrown into the ground it will be able to be grabbed and used by anyone including Mega Man.  Mega Man
Peanut        *   Throwing/Recovery   Produced by Diddy's Peanut Popgun and Rocketbarrel Barrage. Can be caught and re-thrown, or left to hit the stage and possibly drop a food-like item.  Donkey Kong
Pellet           Throwing   Produced by the Pellet Posies on Distant Planet. Can be thrown into stationary Onions to produce other items.  Pikmin
Power Suit Piece           Throwing   Produced by the Zero Laser or by starting a match as Zero Suit Samus.  Metroid
Red Shell (Koopa)           Throwing   A red shell can be obtained in Adventure Mode from a red Koopa Paratroopa but behaves like a green shell while being able to deal flame damage. It also appears in the Subspace Emissary and Smash Run by stomping on a red Koopa, but only functions like a green shell.  Mario
Shellcreepers and Sidesteppers           Throwing   Creatures that appear on the Mario Bros. stage. Can only be picked up when on their back. Color determines knockback strength.  Mario
Smash Coins and Bills           Collectible   Only appear in coin battles. Adds to player's coin count. Bills first appeared in Brawl, supplementing coins.  Super Smash Bros.
Stat Boost           Status   Boosts the status of the character. Only appears in Smash Run and Smash Tour.  Super Smash Bros.
Stock Ball           Special   Only appears in specific Subspace Emissary stages at lower difficulties. Adds one stock to the player's total.  Super Smash Bros.
Tortimer Fruits           Throwing/Recovery   Produced fruits on Tortimer Island, each fruit can be either a throwing item or a recovery item, and in rare cases may explode when thrown, similar to apples from Green Greens.  Animal Crossing
Trophy Stand           Throwing   Only appears in the Subspace Emissary. Causes weak or low-health enemies to turn into trophies; merely damages strong and healthy enemies.  Super Smash Bros.
Vegetable           Throwing   Produced by Peach's down special move. Deals varying damage depending on its facial expression.  Mario
Wario Bike           Throwing   Produced by Wario's side special move. Must be destroyed before Wario can use the move without being nearby.  Wario
Wario Bike wheels        *  * Throwing   Produced by destroying the Wario Bike.  Wario
Wood chip           Throwing   Occasionally produced by Villager's down special move, Timber. Disappears as soon as it hits a solid surface, after it's first picked up.  Animal Crossing
Yoshi's Egg  *    *  *  * Throwing   Only appears in Event 13: Yoshi's Egg. The event ends in failure if it breaks.  Yoshi

* Appears in Smash games but not as an item.

** Appears in Smash games but as a stage hazard.

  Only appears in Super Smash Bros for Nintendo 3DS.

  Only appears in Super Smash Bros for Wii U.