Super Smash Bros. Ultimate

Roy (SSBU)

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This article is about Roy's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Roy.
For information on the playable Koopaling, see Bowser Jr. (SSBU).
Roy
in Super Smash Bros. Ultimate
Roy SSBU.png
FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearances in Melee
in SSB4

Availability Unlockable
Final Smash Critical Hit
Roy (SSBU)

Roy (ロイ, Roy) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Jun Fukuyama's portrayal of Roy from Smash 4 was recycled for the Japanese release of Ultimate. In international versions, Roy is now voiced by Ray Chase, who reprises his role from Fire Emblem Heroes.[1] Roy is classified as fighter #25.

Changes from Super Smash Bros. 4

  NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Roy has been significantly buffed from the previous game, by fixing some of his largest weaknesses and enhancing his ability to rush down and combo other characters.

Aesthetics

  •   As with all veterans returning from SSB4, Roy's model features a more subdued color scheme.
  •   Roy has a new crouching animation.
  •   Some of Roy's moves, such as his down aerial, have fire effects added to them.
  •   Roy's sweetspotted sword attacks now adopt the sound effects from Ike's sword, Ragnell.
  •   Roy’s side taunt has been dubbed in English and now has him saying “I won’t lose!”
  •   All of Roy's victory animations have been slightly altered with new camera angles. In addition, all of his victory lines have been dubbed in English. “That was a fierce battle!”, “Failure is not an option!”, and "Now the true battle begins!" respectively.

Attributes

  •   Like all characters, Roy’s jumpsquat animation now takes three frames to complete.
  •   Roy dashes much faster (1.95 → 2.145). As a result of initial dashes being standardized, Roy's initial dash is significantly faster.
  •   Roy's hilt sweetspots have been increased in size.
  •   Roy's air acceleration has been increased.
  •   Roy's double jump covers less distance.

Ground Attacks

Aerial Attacks

  •   All aerials have less landing lag.
  •   Neutral aerial is faster.
  •   Forward aerial's autocancel window has been restored, allowing it to autocancel within a short hop.
  •   Up aerial is stronger, making it more potent for juggles.

Throws/other attacks

Special Moves

  •   Flare Blade has slightly less startup, and like with most non-storeable charge moves, Roy can now reverse the move while charging.
  •   As with Marth and Lucina's Dancing Blade, Double-Edge Dance transitions significantly faster into each hit. It can also now be buffered and is much harder to escape from.
  •   Double-Edge Dance's last hit has increased knockback, improving its KO potential.
  •   Roy now removes the Sword of Seals from its sheath once he has finished sheathing it in Critical Hit.
  •   Critical Hit now causes a flaming background to appear once the main hit is unleashed.

Role in World of Light

Roy was absent in the World of Light trailer, though he presumably became a spirit alongside the rest of the galaxy (sans Kirby) when Galeem unleashed its beams of light.

Alternate costumes

 

Gallery

Character Showcase Video

<youtube>FtDn6HBn_Qk</youtube>

Trivia

  • Roy's pose in his official artwork resembles his forward tilt.
  • Roy is the first fighter to be introduced as a clone and later have an echo of their own in a later installment.
  • In Roy's character showcase video, he is seen with a new dashing animation, but in the final build of the game, he reuses his old dashing animation from Smash 4.

References